AI Analysis
Master is a single-map WAD designed for DOOM II, featuring one large, detailed level suitable for single-player and cooperative play. The map is densely populated with 1167 things, indicating a high monster count and intense combat scenarios. The environment blends various textures including wood, metal, stone, and marble, suggesting a mixed theme with industrial and natural elements. The level design appears linear with key difficulty settings enabled, but no new graphics, sounds, or music are introduced, maintaining vanilla compatibility. Resources and monster types are not explicitly detailed, but the large scale and monster density imply a challenging experience with balanced resource availability. The WAD is built from scratch using DoomCad and supports cooperative gameplay without deathmatch.
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jose Mancia |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 1167 |
| Linedefs | 735 |
| Sidedefs | 958 |
| Vertices | 662 |
| Sectors | 173 |
| Segs | 1036 |
| SSectors | 299 |
| Nodes | 298 |
| UV monsters | 769 |
| HMP monsters | 473 |
| HTR monsters | 229 |
| UV items | 329 |
| HMP items | 329 |
| HTR items | 329 |
| imp | 274 |
| zombieman | 179 |
| shotgun_guy | 168 |
| chaingun_guy | 61 |
| arachnotron | 18 |
| baron | 16 |
| hell_knight | 15 |
| spectre | 15 |
| revenant | 14 |
| cacodemon | 10 |
| demon | 7 |
| mancubus | 6 |
| spider_mastermind | 5 |
| cyberdemon | 3 |
| pain_elemental | 3 |
| archvile | 1 |
| rocket | 121 |
| health_bonus | 78 |
| armor_bonus | 41 |
| rocket_box | 20 |
| cell | 13 |
| cell_pack | 11 |
| shells | 10 |
| rocket_launcher | 5 |
| backpack | 4 |
| stimpack | 4 |
| chaingun | 3 |
| invisibility | 3 |
| plasma_rifle | 3 |
| shotgun | 3 |
| super_shotgun | 3 |
| green_armor | 2 |
| blue_armor | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| medikit | 1 |
| radiation_suit | 1 |
| soulsphere | 1 |
| BIGDOOR2 | 153 |
| CEIL1_1 | 153 |
| WOODMET1 | 145 |
| FLOOR4_8 | 117 |
| DOORTRAK | 116 |
| PIPE2 | 105 |
| STEP4 | 100 |
| WOODMET3 | 84 |
| BSTONE2 | 77 |
| WOOD5 | 72 |
| METAL6 | 56 |
| PANCASE2 | 54 |
| BSTONE3 | 49 |
| TEKGREN2 | 45 |
| STONE3 | 39 |
| PIPE6 | 36 |
| ROCK1 | 36 |
| PANEL6 | 31 |
| SKINLOW | 30 |
| ASHWALL3 | 29 |
| STONE5 | 28 |
| MARBGRAY | 26 |
| GRAYBIG | 24 |
| PANEL9 | 24 |
| WOOD1 | 24 |
| BRONZE3 | 23 |
| PANEL8 | 22 |
| GSTONE1 | 19 |
| BRONZE1 | 18 |
| GRAY7 | 18 |
| SFALL3 | 18 |
| BIGBRIK3 | 16 |
| BIGDOOR7 | 16 |
| GATE1 | 16 |
| PANBLACK | 16 |
| PANBLUE | 16 |
| WOODMET2 | 16 |
| BLODRIP1 | 15 |
| BROVINE2 | 15 |
| METAL5 | 15 |
| SP_FACE1 | 15 |
| RROCK18 | 14 |
| GRAY4 | 12 |
| GRAY5 | 12 |
| MARBLE1 | 12 |
| MODWALL1 | 12 |
| SKINMET2 | 12 |
| WOOD3 | 12 |
| RROCK19 | 11 |
| NUKAGE1 | 9 |
| SP_DUDE2 | 9 |
| SP_DUDE4 | 9 |
| BIGDOOR6 | 8 |
| GSTONE2 | 8 |
| DOORBLU | 6 |
| DOORYEL | 6 |
| FLOOR5_3 | 6 |
| GRAY2 | 6 |
| MODWALL2 | 6 |
| SFALL1 | 6 |
| SFALL2 | 6 |
| SKIN2 | 6 |
| SKINMET1 | 6 |
| FWATER1 | 5 |
| RROCK01 | 5 |
| METAL1 | 4 |
| PANEL7 | 4 |
| PIPE1 | 4 |
| PIPE4 | 4 |
| STARG2 | 4 |
| BLODRIP2 | 3 |
| BLODRIP3 | 3 |
| NUKAGE2 | 3 |
| SW1ROCK | 3 |
| SW1SKIN | 3 |
| SW2BRN1 | 3 |
| GATE4 | 2 |
| GRNROCK | 2 |
| MIDBRN1 | 2 |
| RROCK11 | 2 |
| SW1MARB | 2 |
| RROCK13 | 1 |
| STARTAN3 | 1 |
