doom vanilla_or_boom 1561 monsters 179 items 2 image(s)
AI Analysis
This large-scale map features a hell-themed environment with heavy use of revenants and other high-tier monsters, including archviles, mancubi, and bosses like cyberdemons. Combat is projectile-heavy and challenging, with a high monster count and limited hitscanners. The layout involves teleport-driven navigation without key hunts, offering a very hard experience suitable for seasoned players. Resources include ample cells and rockets but limited traditional ammo types.
Tags
helllarge_scaleprojectile_heavyteleport_navigationvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 1778 |
| Linedefs | 761 |
| Sidedefs | 1328 |
| Vertices | 975 |
| Sectors | 102 |
| Segs | 1630 |
| SSectors | 516 |
| Nodes | 515 |
| UV monsters | 1561 |
| HMP monsters | 1490 |
| HTR monsters | 1490 |
| UV items | 179 |
| HMP items | 126 |
| HTR items | 126 |
| revenant | 1192 |
| mancubus | 117 |
| archvile | 104 |
| hell_knight | 93 |
| cyberdemon | 46 |
| spider_mastermind | 9 |
| cell_pack | 87 |
| rocket_box | 80 |
| backpack | 4 |
| invulnerability | 2 |
| megasphere | 2 |
| soulsphere | 2 |
| bfg9000 | 1 |
| rocket_launcher | 1 |
| ZIMMER1 | 298 |
| DBRAIN4 | 201 |
| SP_HOT1 | 112 |
| MIDBARS1 | 80 |
| ADEL_B18 | 59 |
| BODIESB | 45 |
| MARBVRD3 | 45 |
| LAVA3 | 42 |
| GRASS2 | 40 |
| FLOOR72R | 37 |
| QFLAT04 | 26 |
| ADEL_S65 | 20 |
| ADEL_F08 | 18 |
| ADEL_F14 | 18 |
| ADEL_C02 | 16 |
| LAVA1 | 16 |
| METAL | 14 |
| FIREWALA | 8 |
| ADEL_RR2 | 7 |
| ADEL_S56 | 5 |
| BLOOD1 | 5 |
| ADEL_Y68 | 4 |
| GSTONE1 | 4 |
| RROCK05 | 4 |
| STEPTOP | 4 |
| ADEL_RR1 | 3 |
| ADEL_F51 | 1 |
| DBRAIN1 | 1 |
| FLOOR7_2 | 1 |
| SW1BLUE | 1 |
| SW1GARG | 1 |
| SW1GSTON | 1 |
| SW2SKULL | 1 |
