doom vanilla_or_boom 1289 monsters 253 items 2 image(s)
AI Analysis
This large and complex map features extensive key hunts with blue, red, and yellow skulls, combined with teleport-driven navigation. The combat is intense and very challenging, dominated by a high monster count including heavy-hitting revenants, barons, arch-viles, and cyberdemons, with rocket and plasma weapon emphasis. Resources favor rockets and cells, requiring careful ammo management amidst numerous encounters.
Tags
boom_compatiblekey_huntlarge_scalerocket_heavyteleport_navigationvery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 1557 |
| Linedefs | 1530 |
| Sidedefs | 2112 |
| Vertices | 1464 |
| Sectors | 243 |
| Segs | 2377 |
| SSectors | 780 |
| Nodes | 779 |
| UV monsters | 1289 |
| HMP monsters | 1289 |
| HTR monsters | 1289 |
| UV items | 253 |
| HMP items | 253 |
| HTR items | 253 |
| revenant | 428 |
| imp | 266 |
| hell_knight | 218 |
| archvile | 122 |
| baron | 108 |
| chaingun_guy | 48 |
| arachnotron | 29 |
| mancubus | 23 |
| demon | 17 |
| cyberdemon | 15 |
| pain_elemental | 12 |
| spider_mastermind | 3 |
| rocket_box | 163 |
| cell_pack | 37 |
| shell_box | 21 |
| medikit | 17 |
| soulsphere | 4 |
| stimpack | 3 |
| green_armor | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| ADEL_B14 | 745 |
| ADEL_W53 | 310 |
| WOODMET1 | 270 |
| ADEL_F08 | 192 |
| DIAMOND4 | 147 |
| D2_WALL4 | 140 |
| WOODMET4 | 86 |
| METAL | 60 |
| ADEL_S01 | 54 |
| CEIL5_2 | 54 |
| D2_FLAT5 | 42 |
| F_SKY1 | 41 |
| BRICK6 | 30 |
| ADEL_S66 | 24 |
| ADEL_S68 | 12 |
| ADEL_W14 | 8 |
| ADEL_F36 | 7 |
| SW1GARG | 5 |
| WOODMET2 | 5 |
| ADEL_R97 | 4 |
| ADEL_R99 | 4 |
| ADEL_S65 | 4 |
| BODIESB | 3 |
| GATE3 | 3 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORTRAK | 2 |
| DOORYEL2 | 2 |
| SW1BLUE | 1 |
