doom vanilla_or_boom 1 monsters 26 items 1 image(s)
AI Analysis
This single-map utility WAD for DOOM II serves as a testing ground for jump distances and heights, featuring adjustable trench dimensions controlled by switches. It contains one cyberdemon as a boss encounter and minimal monsters overall, focusing on a controlled environment rather than combat. Resources are heavily skewed toward rockets and rocket ammo, with a rocket launcher and ample rocket boxes provided. The level uses a mix of industrial and techbase textures and includes teleportation for easy exit. The design is linear and straightforward, compatible with vanilla and Boom engines.
Tags
ammo_plentifulboom_compatibleboss_encountershardindustriallinearshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 40 |
| Linedefs | 203 |
| Sidedefs | 379 |
| Vertices | 240 |
| Sectors | 41 |
| Segs | 420 |
| SSectors | 151 |
| Nodes | 150 |
| UV monsters | 1 |
| HMP monsters | 1 |
| HTR monsters | 1 |
| UV items | 26 |
| HMP items | 26 |
| HTR items | 26 |
| cyberdemon | 1 |
| rocket_box | 23 |
| backpack | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| COMPSPAN | 49 |
| F_SKY1 | 43 |
| GRAY4 | 41 |
| DOORTRAK | 38 |
| FLAT20 | 17 |
| BFALL1 | 14 |
| MARBFAC2 | 8 |
| MARBFAC3 | 8 |
| MARBLE2 | 6 |
| SHAWN2 | 6 |
| CEIL1_1 | 5 |
| MARBFACE | 4 |
| SKY3 | 4 |
| FLOOR1_7 | 3 |
| STEP2 | 3 |
| SW1COMM | 3 |
| BLOOD1 | 2 |
| CRATE1 | 2 |
| CRATOP1 | 2 |
| FIREBLU1 | 2 |
| GATE1 | 2 |
| GATE3 | 2 |
| GRNLITE1 | 2 |
| EXITSTON | 1 |
| NUKAGE1 | 1 |
