doom vanilla_or_boom 0 monsters 40 items 2 image(s)
AI Analysis
This WAD contains a single map designed for DOOM2 with vanilla or Boom compatibility. The map is small in scale, featuring no monsters and focusing entirely on item placement, including a variety of weapons and armor bonuses. The environment uses a mix of techbase and industrial textures with no keys, teleports, or secret exits, indicating a straightforward, linear layout. Resource availability is generous, with ample health and armor pickups but no combat encounters, making it more of an exploration or test map than a traditional combat level.
Tags
ammo_plentifuleasygenerous_healthindustriallinearshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 49 |
| Linedefs | 195 |
| Sidedefs | 332 |
| Vertices | 148 |
| Sectors | 59 |
| Segs | 344 |
| SSectors | 87 |
| Nodes | 86 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 40 |
| HMP items | 40 |
| HTR items | 40 |
No per-type monster breakdown available.
| health_bonus | 16 |
| armor_bonus | 12 |
| ammo_box | 1 |
| blue_armor | 1 |
| cell | 1 |
| chaingun | 1 |
| green_armor | 1 |
| medikit | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| F_SKY1 | 52 |
| CEMENT9 | 40 |
| FLOOR0_1 | 35 |
| BROWNHUG | 32 |
| WOOD9 | 27 |
| BRICK1 | 23 |
| STEPLAD1 | 21 |
| STEP2 | 16 |
| COMPBLUE | 11 |
| BRWINDOW | 10 |
| BROWNGRN | 8 |
| STARTAN3 | 8 |
| RROCK19 | 7 |
| STEP4 | 7 |
| FLAT5_5 | 6 |
| FLOOR5_2 | 6 |
| FLAT5_4 | 4 |
| CEIL4_2 | 3 |
| CEIL4_3 | 2 |
| FLAT20 | 2 |
| SUPPORT2 | 2 |
| FLAT23 | 1 |
