doom vanilla_or_boom 0 monsters 14 items 2 image(s)
AI Analysis
This WAD contains a single high-intensity deathmatch map designed for DOOM II. It emphasizes fast-paced, high-frag gameplay reminiscent of classic deathmatch maps like BOB and Danzig. The map features a compact layout with 27 things and 66 sectors, using a mix of techbase and industrial textures such as BSTONE2, RROCK12, and TEKGREN5. Resources and monster presence are minimal, focusing on player combat rather than PvE challenges. The progression is straightforward and linear, optimized for multiplayer deathmatch rather than single-player or cooperative modes. The WAD is vanilla compatible with no new graphics, sounds, or music.
Tags
challenge_waddeathmatchdoom2high_speedindustriallinearshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | The shadow |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 27 |
| Linedefs | 291 |
| Sidedefs | 401 |
| Vertices | 244 |
| Sectors | 66 |
| Segs | 417 |
| SSectors | 166 |
| Nodes | 165 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 14 |
| HMP items | 14 |
| HTR items | 14 |
No per-type monster breakdown available.
| shotgun | 4 |
| chaingun | 3 |
| super_shotgun | 3 |
| rocket_launcher | 2 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| BSTONE2 | 103 |
| RROCK12 | 88 |
| STEP6 | 36 |
| TEKGREN5 | 26 |
| WOOD9 | 24 |
| DOORTRAK | 16 |
| SILVER1 | 16 |
| SUPPORT2 | 16 |
| BSTONE3 | 13 |
| FLAT5_2 | 10 |
| STEP4 | 9 |
| CEIL1_1 | 8 |
| FLOOR4_8 | 8 |
| LITE5 | 8 |
| SILVER2 | 7 |
| COMP01 | 6 |
| GRAY7 | 6 |
| CRATE1 | 4 |
| BFALL1 | 3 |
| GRAY4 | 3 |
| SW2PANEL | 3 |
| BLOOD2 | 2 |
| CEIL3_4 | 2 |
| COMPSPAN | 2 |
| EXITDOOR | 2 |
| FLOOR4_1 | 2 |
| FLOOR7_2 | 2 |
| LITE3 | 2 |
| STARTAN3 | 2 |
| SW1GARG | 2 |
| SW2ZIM | 2 |
| BIGDOOR1 | 1 |
| CRATOP2 | 1 |
| SPCDOOR4 | 1 |
| STEP2 | 1 |
| SW1GRAY | 1 |
| SW1STON6 | 1 |
| SW2COMM | 1 |
| SW2EXIT | 1 |
| TLITE6_5 | 1 |
| TLITE6_6 | 1 |
