doom vanilla_or_boom 212 monsters 648 items 2 image(s)
AI Analysis
Falstaff is a single-map WAD designed for experienced players, featuring one large, complex level with nearly a thousand monsters and extensive geometry. The map is notable for heavy use of powerful enemies like Spider Demons and Cyberdemons, creating a very hard combat experience that demands careful ammo management despite an early BFG pickup. The environment includes many secrets and a dense layout with nearly 200 sectors, suggesting a detailed and exploration-rich design. The theme is primarily hellish with classic DOOM II textures, and the progression is linear but challenging. It requires a limit-removing source port such as Boom or GZDoom for proper play.
Tags
ammo_tightboom_compatibleboss_encountersdoom2exploration_heavyhardhelllinearsingle_map
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Chris Wright |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 957 |
| Linedefs | 2409 |
| Sidedefs | 3647 |
| Vertices | 2749 |
| Sectors | 199 |
| Segs | 4469 |
| SSectors | 1852 |
| Nodes | 1851 |
| UV monsters | 210 |
| HMP monsters | 186 |
| HTR monsters | 171 |
| UV items | 648 |
| HMP items | 647 |
| HTR items | 647 |
| demon | 29 |
| chaingun_guy | 21 |
| revenant | 20 |
| imp | 18 |
| spectre | 17 |
| cacodemon | 13 |
| shotgun_guy | 12 |
| arachnotron | 11 |
| hell_knight | 11 |
| zombieman | 11 |
| baron | 10 |
| mancubus | 9 |
| archvile | 8 |
| lost_soul | 8 |
| pain_elemental | 7 |
| spider_mastermind | 4 |
| cyberdemon | 3 |
| health_bonus | 269 |
| armor_bonus | 187 |
| stimpack | 37 |
| cell | 22 |
| rocket | 22 |
| medikit | 20 |
| ammo_clip | 16 |
| shells | 15 |
| ammo_box | 8 |
| cell_pack | 6 |
| green_armor | 6 |
| shell_box | 6 |
| rocket_box | 4 |
| super_shotgun | 4 |
| backpack | 3 |
| chaingun | 3 |
| plasma_rifle | 3 |
| shotgun | 3 |
| soulsphere | 3 |
| bfg9000 | 2 |
| megasphere | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| ASHWALL3 | 227 |
| ASHWALL4 | 184 |
| BRICK6 | 182 |
| GRAY7 | 177 |
| WOOD12 | 149 |
| WOOD1 | 137 |
| MARBGRAY | 133 |
| PANEL6 | 128 |
| MARBLE2 | 106 |
| SUPPORT2 | 103 |
| ZIMMER8 | 88 |
| CRACKLE4 | 80 |
| STARG2 | 70 |
| BSTONE1 | 66 |
| SUPPORT3 | 62 |
| TANROCK5 | 58 |
| ZIMMER5 | 58 |
| ZIMMER2 | 54 |
| DOORTRAK | 45 |
| F_SKY1 | 44 |
| FLAT10 | 38 |
| FLAT3 | 36 |
| RROCK15 | 34 |
| STONE2 | 33 |
| CRACKLE2 | 32 |
| NUKEDGE1 | 32 |
| FLAT1 | 30 |
| GRAY4 | 30 |
| CEIL1_1 | 27 |
| BFALL1 | 22 |
| RROCK17 | 18 |
| SLADWALL | 18 |
| TEKLITE2 | 17 |
| FLAT5_2 | 16 |
| FLOOR0_2 | 16 |
| RROCK11 | 15 |
| FLOOR0_3 | 14 |
| METAL2 | 14 |
| REDWALL | 12 |
| COMPBLUE | 10 |
| FLAT1_1 | 10 |
| FLAT14 | 10 |
| CEIL5_2 | 8 |
| FLAT5_5 | 8 |
| CEIL5_1 | 7 |
| FLAT5_8 | 7 |
| RROCK05 | 7 |
| SILVER1 | 7 |
| BSTONE2 | 6 |
| FWATER1 | 6 |
| BRICK2 | 5 |
| DEM1_6 | 5 |
| FLOOR1_6 | 5 |
| MARBLE1 | 5 |
| MODWALL3 | 5 |
| SW1WOOD | 5 |
| BIGDOOR2 | 4 |
| DOOR1 | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| FLAT5_6 | 4 |
| MARBFACE | 4 |
| PANCASE1 | 4 |
| STARG3 | 4 |
| BLOOD1 | 3 |
| FLAT22 | 3 |
| GRASS2 | 3 |
| NUKAGE1 | 3 |
| PANCASE2 | 3 |
| RROCK02 | 3 |
| WOODMET2 | 3 |
| BIGDOOR6 | 2 |
| DBRAIN1 | 2 |
| DEM1_5 | 2 |
| DOORRED2 | 2 |
| FLAT1_3 | 2 |
| FLAT19 | 2 |
| LAVA1 | 2 |
| MFLR8_3 | 2 |
| MIDGRATE | 2 |
| SLIME01 | 2 |
| SP_DUDE1 | 2 |
| SW1GRAY1 | 2 |
| TANROCK2 | 2 |
| BLAKWAL1 | 1 |
| CEIL1_3 | 1 |
| FLAT23 | 1 |
| FLOOR1_7 | 1 |
| GRAY5 | 1 |
| PANBOOK | 1 |
| SLIME14 | 1 |
| STEP2 | 1 |
| STEP4 | 1 |
| SW2SKIN | 1 |
| TLITE6_1 | 1 |
