hexen hexen 0 monsters 0 items 1 image(s)
AI Analysis
This WAD contains a single large map with extensive geometry and a high count of linedefs and sectors, indicating a complex and detailed level design. It features no monsters or items, resulting in no combat or resource management challenges. The map uses a variety of textures predominantly from techbase and industrial sets, with no teleportation or key-based progression, suggesting a straightforward, exploration-focused layout. The format is Hexen-compatible and designed for the ZDoom engine with DOOM2 IWAD compatibility. Overall, it is a non-combat, large-scale map emphasizing architectural complexity rather than gameplay difficulty.
Tags
boom_compatibleexploration_heavyindustriallarge_mapsnonlineartechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 138 |
| Linedefs | 2293 |
| Sidedefs | 4431 |
| Vertices | 1636 |
| Sectors | 870 |
| Segs | 5009 |
| SSectors | 1303 |
| Nodes | 1302 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| 07_ALI_0 | 2176 |
| HARDM3 | 2176 |
| WALL_7_4 | 2176 |
| GROUND | 843 |
| F_SKY1 | 787 |
| HARDM1 | 275 |
| VESAWALL | 236 |
| TECH_02 | 150 |
| VESATILE | 62 |
| SILVER1 | 39 |
| HARDM4 | 37 |
| METAL2 | 15 |
| FLAT23 | 14 |
| CEIL5_1 | 10 |
| DOORRED | 10 |
| SLIME05 | 9 |
| EXITSIGN | 8 |
| DOORBLU | 6 |
| DOORSTOP | 6 |
| DOORYEL | 6 |
| HARDM1H | 6 |
| M_TILE1 | 5 |
| P_STON1 | 5 |
| SW1MET2 | 5 |
| ASHWALL2 | 4 |
| INT1 | 4 |
| SW1GRAY1 | 4 |
| BIGDOOR6 | 2 |
| CEIL5_2 | 2 |
| DOORTRAK | 2 |
| FLAT1 | 2 |
| FLOOR4_1 | 1 |
| MFLR8_4 | 1 |
| SW1EXIT | 1 |
