doom vanilla_or_boom 115 monsters 19 items 2 image(s)
AI Analysis
A single-map Doom II PWAD built as a compact, vanilla-friendly level with moderate complexity and a straightforward flow punctuated by teleports. Combat leans on dense mid-tier opposition: large packs of imps and demons backed by a sizable hitscanner presence, plus a small spike from an arch-vile and a couple of barons. Resources are fairly generous for a short map, featuring a megasphere and steady shell ammo alongside the chaingun and super shotgun. Visuals skew toward a marble-heavy base/hell mix with some lava accents and standard door textures.
Tags
ammo_plentifularchvileboom_compatibledoom2generous_healthhitscanner_heavylavamarblemedium_mapsmelee_heavymidtier_focusmixed_thememoderatesingle_mapteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 136 |
| Linedefs | 395 |
| Sidedefs | 628 |
| Vertices | 444 |
| Sectors | 76 |
| Segs | 731 |
| SSectors | 235 |
| Nodes | 234 |
| UV monsters | 115 |
| HMP monsters | 115 |
| HTR monsters | 115 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
| demon | 35 |
| imp | 33 |
| shotgun_guy | 28 |
| chaingun_guy | 8 |
| cacodemon | 6 |
| baron | 2 |
| archvile | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| shell_box | 8 |
| ammo_box | 3 |
| medikit | 3 |
| super_shotgun | 2 |
| berserk | 1 |
| chaingun | 1 |
| megasphere | 1 |
| MARBLE1 | 413 |
| CEIL1_1 | 76 |
| FLAT5_2 | 64 |
| LAVA1 | 12 |
| DOORTRAK | 10 |
| BIGDOOR2 | 8 |
