doom vanilla_or_boom 85 monsters 235 items 2 image(s)

AI Analysis

This WAD contains a single medium-scale map featuring 85 monsters dominated by imps and hitscanners, with a moderate presence of barons and cacodemons. The difficulty leans toward moderate to hard, with plentiful ammo and health pickups, including multiple armor types and power-ups like berserk and invisibility. The environment uses a mix of techbase and hellish textures, with keycard-based progression requiring red, blue, and yellow skull keys and some teleportation. The layout is linear with no secret exit, compatible with vanilla Doom 2 and Boom engines, and designed for the TNT IWAD.

Tags
ammo_plentifulgenerous_healthhellhitscanner_heavykey_huntmedium_mapsmoderatetechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things424
Linedefs1124
Sidedefs1621
Vertices1051
Sectors247
Segs1788
SSectors591
Nodes590
UV monsters82
HMP monsters75
HTR monsters72
UV items235
HMP items235
HTR items235
imp38
shotgun_guy28
baron6
cacodemon5
lost_soul5
spectre3
ammo_box42
health_bonus37
shell_box34
rocket_box23
armor_bonus22
cell_pack20
blue_armor10
soulsphere10
stimpack6
medikit5
berserk4
ammo_clip3
cell3
invisibility3
plasma_rifle3
green_armor2
invulnerability2
backpack1
bfg90001
chaingun1
rocket_launcher1
shells1
shotgun1
METAL455
BROWNWEL108
STONE2107
FLOOR5_1105
LITERED97
FLOOR1_688
BROWN9682
BROWNHUG81
FLAT1_264
FLOOR7_154
REDWALL148
CEIL5_145
CEIL5_240
BROWN14438
F_SKY131
NUKE2427
REDWALL24
DOORTRAK22
GRAY116
MARBLE116
TEKWALL514
COMPSPAN12
LITESTON11
MIDGRATE10
STEP210
FLAT5_38
SUPPORT28
GATE17
GATE37
STEP17
FLOOR7_26
NUKEDGE16
BIGDOOR64
brovine24
CEIL1_34
DOORBLU24
DOORRED24
DOORYEL24
FLAT234
LITE964
MARBFAC24
MARBFAC34
MARBFACE4
MFLR8_24
NUKAGE14
EXITSIGN3
GATE23
BIGDOOR52
EXITDOOR2
LITE52
SW1GARG2
SW1LION2
SW1SATYR2
BLOOD11
DOOR31
FLAT5_41
FLOOR4_61
GRAY21
SW1GRAY1
SW1STON21

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