AI Analysis
This WAD contains a single large map featuring 974 things and 200 sectors, indicating a complex and expansive level design. The monster count is low (25 total) but heavily focused on hitscanners, primarily shotgun guys and chaingunners, with one archvile adding a significant threat. Resources are abundant, including numerous medikits, stimpacks, backpacks, and a variety of weapons such as BFG9000, plasma rifle, and rocket launcher, suggesting a generous ammo and health balance. The environment uses a mix of textures dominated by techbase and stone motifs, with no teleportation and a key hunt structure involving all three skull keys. The map is compatible with DOOM and DOOM2 engines and designed for the Plutonia IWAD, likely requiring Boom-compatible features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 974 |
| Linedefs | 1033 |
| Sidedefs | 1323 |
| Vertices | 942 |
| Sectors | 200 |
| Segs | 1463 |
| SSectors | 448 |
| Nodes | 447 |
| UV monsters | 25 |
| HMP monsters | 25 |
| HTR monsters | 25 |
| UV items | 269 |
| HMP items | 269 |
| HTR items | 269 |
| shotgun_guy | 11 |
| zombieman | 11 |
| chaingun_guy | 2 |
| archvile | 1 |
| medikit | 70 |
| cell_pack | 67 |
| rocket_box | 28 |
| shell_box | 20 |
| stimpack | 13 |
| backpack | 9 |
| super_shotgun | 9 |
| chaingun | 6 |
| invisibility | 6 |
| radiation_suit | 6 |
| health_bonus | 5 |
| invulnerability | 5 |
| soulsphere | 5 |
| plasma_rifle | 4 |
| rocket_launcher | 4 |
| berserk | 3 |
| bfg9000 | 2 |
| chainsaw | 2 |
| computer_area_map | 2 |
| light_amp_goggles | 2 |
| megasphere | 1 |
| STARTAN2 | 202 |
| SLADWALL | 188 |
| BROWN1 | 134 |
| COMPTALL | 105 |
| SUPPORT2 | 103 |
| CEIL3_5 | 96 |
| FLOOR4_8 | 84 |
| DOORSTOP | 77 |
| GRAYTALL | 58 |
| STEP6 | 55 |
| STARG3 | 45 |
| FLAT20 | 39 |
| FLOOR5_1 | 38 |
| TEKWALL1 | 34 |
| FLAT14 | 30 |
| STEP5 | 28 |
| STARTAN3 | 25 |
| STONE2 | 24 |
| BROWN144 | 21 |
| STONE3 | 21 |
| PIPE2 | 20 |
| BROWN96 | 17 |
| FLOOR4_5 | 17 |
| BROWNHUG | 16 |
| DOORTRAK | 16 |
| LITE5 | 16 |
| BROWNGRN | 13 |
| MFLR8_1 | 12 |
| TEKWALL4 | 12 |
| TLITE6_1 | 11 |
| LITE3 | 10 |
| METAL1 | 10 |
| STEP3 | 10 |
| COMPWERD | 9 |
| F_SKY1 | 8 |
| TLITE6_5 | 8 |
| COMPSTA1 | 7 |
| FLOOR7_1 | 7 |
| STARG1 | 7 |
| BIGDOOR2 | 6 |
| CONS1_1 | 6 |
| DOORRED | 6 |
| FLAT22 | 6 |
| PLAT1 | 6 |
| FLOOR1_1 | 5 |
| FLOOR4_1 | 5 |
| NUKAGE3 | 5 |
| STONE | 5 |
| EXITSIGN | 4 |
| NUKE24 | 4 |
| TLITE6_6 | 4 |
| COMPSTA2 | 3 |
| FLOOR0_3 | 3 |
| FLOOR5_3 | 3 |
| SLADPOIS | 3 |
| SLADSKUL | 3 |
| STEP1 | 3 |
| CEIL5_1 | 2 |
| DOOR1 | 2 |
| EXITDOOR | 2 |
| FLAT10 | 2 |
| FLOOR5_4 | 2 |
| LITEBLU1 | 2 |
| SW1COMP | 2 |
| compute1 | 1 |
| CONS1_5 | 1 |
| CONS1_7 | 1 |
| DOOR3 | 1 |
| FLAT23 | 1 |
| FLOOR3_3 | 1 |
| GRAY7 | 1 |
| shawn2 | 1 |
| SHAWN2 | 1 |
| STARGR1 | 1 |
| STEP2 | 1 |
| SW1PIPE | 1 |
| SW1SLAD | 1 |
| SW1STON1 | 1 |
