doom vanilla_or_boom 14 monsters 42 items 2 image(s)

AI Analysis

A tiny, simple Doom II techbase-style map built around three skull keys and basic door progression. Combat is light but focused on mid-tier projectile enemies (multiple arachnotrons and hell knights) with a single arch-vile as the main spike. Resources are very generous for the monster count, handing out strong weapons (including a BFG) plus lots of cells, rockets, armor, and health, making UV generally moderate unless the arch-vile catches you in the open. Layout is mostly straightforward and compact rather than exploratory, with no teleport navigation.

Tags
ammo_plentifulbfg_availablegenerous_healthkey_huntlinearmidtier_heavymoderateprojectile_heavyshortsmalltechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dylan Ellis Bourke
Teleportsno
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things68
Linedefs52
Sidedefs64
Vertices51
Sectors7
Segs75
SSectors19
Nodes18
UV monsters14
HMP monsters14
HTR monsters14
UV items42
HMP items42
HTR items42
arachnotron5
hell_knight5
zombieman2
archvile1
chaingun_guy1
cell_pack8
stimpack8
medikit6
rocket_box5
shell_box4
blue_armor3
soulsphere3
rocket_launcher2
bfg90001
invulnerability1
super_shotgun1
BFALL234
FLOOR1_79
ASHWALL26
BIGDOOR76
CEIL5_13
DOORBLU22
DOORRED22
DOORYEL22
GATE42

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