doom vanilla_or_boom 14 monsters 42 items 2 image(s)
AI Analysis
A tiny, simple Doom II techbase-style map built around three skull keys and basic door progression. Combat is light but focused on mid-tier projectile enemies (multiple arachnotrons and hell knights) with a single arch-vile as the main spike. Resources are very generous for the monster count, handing out strong weapons (including a BFG) plus lots of cells, rockets, armor, and health, making UV generally moderate unless the arch-vile catches you in the open. Layout is mostly straightforward and compact rather than exploratory, with no teleport navigation.
Tags
ammo_plentifulbfg_availablegenerous_healthkey_huntlinearmidtier_heavymoderateprojectile_heavyshortsmalltechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dylan Ellis Bourke |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 68 |
| Linedefs | 52 |
| Sidedefs | 64 |
| Vertices | 51 |
| Sectors | 7 |
| Segs | 75 |
| SSectors | 19 |
| Nodes | 18 |
| UV monsters | 14 |
| HMP monsters | 14 |
| HTR monsters | 14 |
| UV items | 42 |
| HMP items | 42 |
| HTR items | 42 |
| arachnotron | 5 |
| hell_knight | 5 |
| zombieman | 2 |
| archvile | 1 |
| chaingun_guy | 1 |
| cell_pack | 8 |
| stimpack | 8 |
| medikit | 6 |
| rocket_box | 5 |
| shell_box | 4 |
| blue_armor | 3 |
| soulsphere | 3 |
| rocket_launcher | 2 |
| bfg9000 | 1 |
| invulnerability | 1 |
| super_shotgun | 1 |
| BFALL2 | 34 |
| FLOOR1_7 | 9 |
| ASHWALL2 | 6 |
| BIGDOOR7 | 6 |
| CEIL5_1 | 3 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| GATE4 | 2 |
