doom vanilla_or_boom 6 monsters 12 items 2 image(s)

AI Analysis

A short, simple Doom II map with a mixed tech/metal look and some blood accents, built around collecting all three skull keys. Combat is sparse but spiky, featuring several high-tier threats (including a cyberdemon and multiple arch-viles) rather than lots of fodder. For UV, difficulty leans hard due to the enemy lineup, but the map hands out strong gear (SSG, plasma, BFG) plus plenty of cells and a megasphere. Progression is mostly straightforward and key-driven with no teleport navigation.

Tags
ammo_plentifulboss_encountergenerous_healthhardhigh_tier_enemieskey_huntlinearmixed_themeprojectile_heavysetpiece_focusedsmallvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dylan Ellis Bourke
Teleportsno
Keysblue_skull, red_skull, yellow_skull
Secret Exitno
Things28
Linedefs96
Sidedefs116
Vertices93
Sectors17
Segs137
SSectors45
Nodes44
UV monsters6
HMP monsters6
HTR monsters6
UV items12
HMP items12
HTR items12
archvile2
chaingun_guy2
cacodemon1
cyberdemon1
cell_pack4
shell_box4
bfg90001
megasphere1
plasma_rifle1
super_shotgun1
BFALL170
BLOOD123
F_SKY17
BIGDOOR76
METAL6
CEIL5_24
DOORBLU24
DOORRED24
DOORYEL24

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