doom vanilla_or_boom 6 monsters 12 items 2 image(s)
AI Analysis
A short, simple Doom II map with a mixed tech/metal look and some blood accents, built around collecting all three skull keys. Combat is sparse but spiky, featuring several high-tier threats (including a cyberdemon and multiple arch-viles) rather than lots of fodder. For UV, difficulty leans hard due to the enemy lineup, but the map hands out strong gear (SSG, plasma, BFG) plus plenty of cells and a megasphere. Progression is mostly straightforward and key-driven with no teleport navigation.
Tags
ammo_plentifulboss_encountergenerous_healthhardhigh_tier_enemieskey_huntlinearmixed_themeprojectile_heavysetpiece_focusedsmallvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dylan Ellis Bourke |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 28 |
| Linedefs | 96 |
| Sidedefs | 116 |
| Vertices | 93 |
| Sectors | 17 |
| Segs | 137 |
| SSectors | 45 |
| Nodes | 44 |
| UV monsters | 6 |
| HMP monsters | 6 |
| HTR monsters | 6 |
| UV items | 12 |
| HMP items | 12 |
| HTR items | 12 |
| archvile | 2 |
| chaingun_guy | 2 |
| cacodemon | 1 |
| cyberdemon | 1 |
| cell_pack | 4 |
| shell_box | 4 |
| bfg9000 | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| super_shotgun | 1 |
| BFALL1 | 70 |
| BLOOD1 | 23 |
| F_SKY1 | 7 |
| BIGDOOR7 | 6 |
| METAL | 6 |
| CEIL5_2 | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
