doom vanilla_or_boom 29 monsters 45 items 2 image(s)
AI Analysis
A compact, rough-edged Doom II map with a mix of techbase doors/supports and blood/lava/fire-themed flats. Combat is dominated by an extreme boss presence (many cyberdemons) backed by several mancubi plus a couple of other heavies, making it a projectile-heavy slugfest that leans on big weapons. For a typical UV run it plays as a challenge map, but it also hands out lots of cell ammo and some strong survivability items to compensate. Progression is simple and short, using teleports and a single red skull key to gate the route.
Tags
ammo_plentifularena_fightsbfg_availableboss_encounterchallenge_mapgenerous_healthkey_huntmixed_themeprojectile_heavysmallteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dylan Ellis Bourke |
| Teleports | yes |
| Keys | red_skull |
| Secret Exit | no |
| Things | 81 |
| Linedefs | 53 |
| Sidedefs | 72 |
| Vertices | 60 |
| Sectors | 12 |
| Segs | 87 |
| SSectors | 27 |
| Nodes | 26 |
| UV monsters | 29 |
| HMP monsters | 29 |
| HTR monsters | 29 |
| UV items | 45 |
| HMP items | 45 |
| HTR items | 45 |
| cyberdemon | 17 |
| mancubus | 6 |
| lost_soul | 4 |
| arachnotron | 1 |
| baron | 1 |
| cell_pack | 23 |
| medikit | 10 |
| shell_box | 5 |
| invulnerability | 2 |
| ammo_box | 1 |
| bfg9000 | 1 |
| cell | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| SUPPORT3 | 28 |
| BIGDOOR7 | 15 |
| BLAKWAL1 | 8 |
| FIREMAG2 | 8 |
| GATE4 | 6 |
| BFALL1 | 5 |
| CEIL5_2 | 4 |
| FLOOR0_6 | 4 |
| BLOOD1 | 3 |
| BLOOD3 | 3 |
| BIGDOOR4 | 2 |
| DOORRED2 | 2 |
| FLAT1_3 | 2 |
| FLOOR1_6 | 1 |
| LAVA1 | 1 |
