doom vanilla_or_boom 29 monsters 45 items 2 image(s)

AI Analysis

A compact, rough-edged Doom II map with a mix of techbase doors/supports and blood/lava/fire-themed flats. Combat is dominated by an extreme boss presence (many cyberdemons) backed by several mancubi plus a couple of other heavies, making it a projectile-heavy slugfest that leans on big weapons. For a typical UV run it plays as a challenge map, but it also hands out lots of cell ammo and some strong survivability items to compensate. Progression is simple and short, using teleports and a single red skull key to gate the route.

Tags
ammo_plentifularena_fightsbfg_availableboss_encounterchallenge_mapgenerous_healthkey_huntmixed_themeprojectile_heavysmallteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dylan Ellis Bourke
Teleportsyes
Keysred_skull
Secret Exitno
Things81
Linedefs53
Sidedefs72
Vertices60
Sectors12
Segs87
SSectors27
Nodes26
UV monsters29
HMP monsters29
HTR monsters29
UV items45
HMP items45
HTR items45
cyberdemon17
mancubus6
lost_soul4
arachnotron1
baron1
cell_pack23
medikit10
shell_box5
invulnerability2
ammo_box1
bfg90001
cell1
soulsphere1
super_shotgun1
SUPPORT328
BIGDOOR715
BLAKWAL18
FIREMAG28
GATE46
BFALL15
CEIL5_24
FLOOR0_64
BLOOD13
BLOOD33
BIGDOOR42
DOORRED22
FLAT1_32
FLOOR1_61
LAVA11

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