doom vanilla_or_boom 20 monsters 19 items 2 image(s)

AI Analysis

A very small, simple Doom II map built from classic tech/door textures with some lava accents, centered around a single blue key progression. Combat is mostly projectile-based (cacos, pain elementals, lost souls) with a notable cyberdemon encounter, but you’re given a BFG and plenty of cells to handle it. With lots of medikits and steady ammo, UV plays as moderate overall despite the boss, and the layout is straightforward rather than maze-like.

Tags
ammo_plentifulbfg_availableboss_encountergenerous_healthkey_huntlinearmelee_presencemixed_thememoderateprojectile_heavysmallvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dylan Ellis Bourke
Teleportsno
Keysblue
Secret Exitno
Things49
Linedefs68
Sidedefs81
Vertices71
Sectors9
Segs92
SSectors30
Nodes29
UV monsters20
HMP monsters20
HTR monsters20
UV items19
HMP items19
HTR items19
demon8
cacodemon4
pain_elemental4
lost_soul3
cyberdemon1
medikit8
cell_pack4
shell_box4
bfg90001
invulnerability1
super_shotgun1
COMPBLUE35
BLAKWAL112
CEIL5_28
DOORBLU6
BIGDOOR24
DOORTRAK4
FLAT144
SUPPORT34
LAVA13
CEIL4_32
CEIL1_21
SW2COMM1

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