doom vanilla_or_boom 20 monsters 19 items 2 image(s)
AI Analysis
A very small, simple Doom II map built from classic tech/door textures with some lava accents, centered around a single blue key progression. Combat is mostly projectile-based (cacos, pain elementals, lost souls) with a notable cyberdemon encounter, but you’re given a BFG and plenty of cells to handle it. With lots of medikits and steady ammo, UV plays as moderate overall despite the boss, and the layout is straightforward rather than maze-like.
Tags
ammo_plentifulbfg_availableboss_encountergenerous_healthkey_huntlinearmelee_presencemixed_thememoderateprojectile_heavysmallvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dylan Ellis Bourke |
| Teleports | no |
| Keys | blue |
| Secret Exit | no |
| Things | 49 |
| Linedefs | 68 |
| Sidedefs | 81 |
| Vertices | 71 |
| Sectors | 9 |
| Segs | 92 |
| SSectors | 30 |
| Nodes | 29 |
| UV monsters | 20 |
| HMP monsters | 20 |
| HTR monsters | 20 |
| UV items | 19 |
| HMP items | 19 |
| HTR items | 19 |
| demon | 8 |
| cacodemon | 4 |
| pain_elemental | 4 |
| lost_soul | 3 |
| cyberdemon | 1 |
| medikit | 8 |
| cell_pack | 4 |
| shell_box | 4 |
| bfg9000 | 1 |
| invulnerability | 1 |
| super_shotgun | 1 |
| COMPBLUE | 35 |
| BLAKWAL1 | 12 |
| CEIL5_2 | 8 |
| DOORBLU | 6 |
| BIGDOOR2 | 4 |
| DOORTRAK | 4 |
| FLAT14 | 4 |
| SUPPORT3 | 4 |
| LAVA1 | 3 |
| CEIL4_3 | 2 |
| CEIL1_2 | 1 |
| SW2COMM | 1 |
