doom vanilla_or_boom 55 monsters 63 items 2 image(s)

AI Analysis

A short, simple Doom II map with a mixed tech/brick feel and some lava/firewall visuals, built from a small number of sectors. Combat leans heavily toward projectile monsters (many cacodemons plus several arachnotrons) with a single cyberdemon as a boss-style threat, and little to no hitscanner pressure. Progression is straightforward with a red key and at least one teleport, and the map hands out strong weapons (including plasma and BFG) alongside plenty of cells/rockets and medikits. Overall difficulty on UV reads as moderate due to the monster count being manageable and resources being generous.

Tags
ammo_plentifulboss_encounterdemon_swarmsgenerous_healthkey_huntlate_game_weaponsmixed_thememoderateprojectile_heavysmallteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dylan Ellis Bourke
Teleportsyes
Keysred
Secret Exitno
Things125
Linedefs77
Sidedefs101
Vertices87
Sectors13
Segs124
SSectors37
Nodes36
UV monsters55
HMP monsters55
HTR monsters55
UV items63
HMP items63
HTR items63
cacodemon18
demon12
spectre12
arachnotron6
lost_soul5
cyberdemon1
pain_elemental1
cell14
ammo_clip12
medikit10
rocket6
rocket_box6
shells6
cell_pack2
bfg90001
blue_armor1
chaingun1
chainsaw1
plasma_rifle1
rocket_launcher1
super_shotgun1
SLADWALL24
BIGBRIK116
BLAKWAL114
FLAT1910
GRAY510
FLAT5_47
CEIL5_24
DOORRED4
EXITSIGN4
FIREWALL4
GATE34
BIGDOOR22
DOORTRAK2
STEP42
LAVA11
SW2GRAY11

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.