doom vanilla_or_boom 55 monsters 63 items 2 image(s)
AI Analysis
A short, simple Doom II map with a mixed tech/brick feel and some lava/firewall visuals, built from a small number of sectors. Combat leans heavily toward projectile monsters (many cacodemons plus several arachnotrons) with a single cyberdemon as a boss-style threat, and little to no hitscanner pressure. Progression is straightforward with a red key and at least one teleport, and the map hands out strong weapons (including plasma and BFG) alongside plenty of cells/rockets and medikits. Overall difficulty on UV reads as moderate due to the monster count being manageable and resources being generous.
Tags
ammo_plentifulboss_encounterdemon_swarmsgenerous_healthkey_huntlate_game_weaponsmixed_thememoderateprojectile_heavysmallteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Dylan Ellis Bourke |
| Teleports | yes |
| Keys | red |
| Secret Exit | no |
| Things | 125 |
| Linedefs | 77 |
| Sidedefs | 101 |
| Vertices | 87 |
| Sectors | 13 |
| Segs | 124 |
| SSectors | 37 |
| Nodes | 36 |
| UV monsters | 55 |
| HMP monsters | 55 |
| HTR monsters | 55 |
| UV items | 63 |
| HMP items | 63 |
| HTR items | 63 |
| cacodemon | 18 |
| demon | 12 |
| spectre | 12 |
| arachnotron | 6 |
| lost_soul | 5 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| cell | 14 |
| ammo_clip | 12 |
| medikit | 10 |
| rocket | 6 |
| rocket_box | 6 |
| shells | 6 |
| cell_pack | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| SLADWALL | 24 |
| BIGBRIK1 | 16 |
| BLAKWAL1 | 14 |
| FLAT19 | 10 |
| GRAY5 | 10 |
| FLAT5_4 | 7 |
| CEIL5_2 | 4 |
| DOORRED | 4 |
| EXITSIGN | 4 |
| FIREWALL | 4 |
| GATE3 | 4 |
| BIGDOOR2 | 2 |
| DOORTRAK | 2 |
| STEP4 | 2 |
| LAVA1 | 1 |
| SW2GRAY1 | 1 |
