doom vanilla_or_boom 122 monsters 44 items 2 image(s)

AI Analysis

This WAD contains a single map designed for Boom engine compatibility with Doom II. It features a moderate to hard difficulty with 122 monsters including a cyberdemon boss, heavy hitscanner presence, and a variety of mid-tier demons. The map uses a mix of rocky and wooden textures with some marble and metal accents, suggesting a mixed theme leaning towards natural cave and industrial elements. Resource distribution is somewhat generous with ample rockets and cells, supporting sustained combat. The layout appears linear with key fights emphasized rather than exploration or teleportation. It is not compatible with vanilla Doom2.exe and is intended for Boom-compatible ports.

Tags
ammo_plentifulboom_compatibleboss_encountershardhitscanner_heavylinearmedium_mapsmixed_theme

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Kurt Kesler
Teleportsno
Keysred_skull, yellow_skull
Secret Exitno
Things186
Linedefs1038
Sidedefs1624
Vertices1115
Sectors119
Segs1817
SSectors627
Nodes626
UV monsters122
HMP monsters105
HTR monsters86
UV items44
HMP items44
HTR items44
imp33
zombieman27
shotgun_guy17
chaingun_guy11
mancubus11
hell_knight8
arachnotron6
cacodemon4
baron2
cyberdemon1
demon1
revenant1
rocket_box15
shell_box7
cell_pack6
medikit5
stimpack5
backpack1
bfg90001
green_armor1
rocket_launcher1
shotgun1
super_shotgun1
ROCK3511
RROCK13142
WOOD676
METAL60
ROCK553
WOOD543
F_SKY142
MIDBARS342
WOODMET138
MARBGRAY34
WOOD724
FLAT120
SUPPORT316
WOOD816
MARBFACE11
RROCK1910
FLAT5_29
NUKAGE19
MARBFAC28
MARBLE18
WOOD48
WOOD98
GRAY16
ROCK26
DOORTRAK4
MARBFAC34
MARBFAC44
MARBLE24
MARBLE34
ROCK14
WOOD124
GRASS13
BIGDOOR72
DOORRED22
DOORYEL22
EXITSIGN2
SUPPORT22
SW1ROCK2
GRASS21
MFLR8_41
SFALL11
SLIME141
SW1MARB1

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