AI Analysis
Fireball Frenzy is a single-map Doom II PWAD featuring a large T-shaped arena filled with 96 Imps, 12 Cacodemons, and 4 Cyberdemons. The enemies are mostly confined behind bars, creating a unique dodgeball-like combat experience dominated by numerous fireball projectiles flooding the screen. The map emphasizes projectile dodging over traditional roaming monster encounters, resulting in a challenging but experimental gameplay style. Resource balance is not detailed, but the focus is on surviving overwhelming fireball attacks. The environment is an arena setting without complex key hunts or nonlinear progression. Designed for Doom II and best played on the Windows 95 version due to performance constraints with high enemy and projectile counts.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Peter Weatherby |
| Teleports | no |
| Keys | blue, red |
| Secret Exit | no |
| Things | 267 |
| Linedefs | 196 |
| Sidedefs | 297 |
| Vertices | 199 |
| Sectors | 27 |
| Segs | 330 |
| SSectors | 109 |
| Nodes | 108 |
| UV monsters | 112 |
| HMP monsters | 112 |
| HTR monsters | 112 |
| UV items | 140 |
| HMP items | 140 |
| HTR items | 140 |
| imp | 96 |
| cacodemon | 12 |
| cyberdemon | 4 |
| rocket_box | 48 |
| cell | 36 |
| cell_pack | 20 |
| ammo_box | 18 |
| invulnerability | 5 |
| medikit | 4 |
| soulsphere | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| BRICK1 | 47 |
| STEP6 | 39 |
| MIDGRATE | 28 |
| BROWN1 | 23 |
| WOOD1 | 20 |
| FLOOR5_4 | 17 |
| WOOD8 | 16 |
| F_SKY1 | 12 |
| ROPEFNCE | 10 |
| CEIL3_2 | 9 |
| GRASS | 9 |
| FLOOR7_1 | 8 |
| DOORBLU | 6 |
| DOORRED | 6 |
| BIGDOOR7 | 4 |
| BROWNHUG | 4 |
| DOORTRAK | 4 |
| GRASS1 | 4 |
| FLAT1 | 2 |
| RROCK15 | 2 |
| SW1WDMET | 1 |
