doom vanilla_or_boom 212 monsters 169 items 2 image(s)
AI Analysis
Mike 1 ver.1.2 is a single large traditional Doom II map featuring extensive tricks and puzzles alongside mass combat encounters. The level includes a high monster count and emphasizes large-scale fights, suitable for both single-player and multiplayer deathmatch. Resource distribution appears balanced to support sustained combat, with a variety of textures suggesting a mixed theme leaning towards classic Doom architecture and stone motifs. The map progression is likely linear with puzzle elements, built using DCK 2.2 and fully compatible with Doom II. No new graphics, sounds, or music are introduced, maintaining a vanilla Doom II experience.
Tags
deathmatch_friendlyhardlarge_megawadlinearmixed_thememonster_swarmspuzzlevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Mike McCollum |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 422 |
| Linedefs | 1918 |
| Sidedefs | 2915 |
| Vertices | 1664 |
| Sectors | 433 |
| Segs | 3109 |
| SSectors | 1303 |
| Nodes | 1302 |
| UV monsters | 212 |
| HMP monsters | 212 |
| HTR monsters | 212 |
| UV items | 169 |
| HMP items | 169 |
| HTR items | 169 |
| imp | 102 |
| chaingun_guy | 30 |
| shotgun_guy | 25 |
| lost_soul | 16 |
| zombieman | 14 |
| cacodemon | 7 |
| demon | 5 |
| baron | 4 |
| spectre | 3 |
| pain_elemental | 2 |
| revenant | 2 |
| archvile | 1 |
| mancubus | 1 |
| shell_box | 37 |
| medikit | 35 |
| ammo_box | 30 |
| stimpack | 14 |
| rocket | 8 |
| green_armor | 6 |
| rocket_box | 6 |
| super_shotgun | 6 |
| cell | 4 |
| chaingun | 4 |
| blue_armor | 3 |
| rocket_launcher | 3 |
| backpack | 2 |
| cell_pack | 2 |
| soulsphere | 2 |
| ammo_clip | 1 |
| berserk | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| shotgun | 1 |
| GSTONE1 | 872 |
| RROCK03 | 331 |
| WOOD1 | 274 |
| DEM1_5 | 266 |
| TANROCK3 | 140 |
| BLAKWAL1 | 108 |
| ROCK3 | 79 |
| MIDBARS1 | 68 |
| DOORTRAK | 64 |
| PANCASE2 | 62 |
| BIGDOOR7 | 53 |
| COMPTALL | 51 |
| BSTONE2 | 45 |
| SP_HOT1 | 38 |
| F_SKY1 | 36 |
| METAL | 30 |
| BIGBRIK2 | 29 |
| FLAT5_2 | 28 |
| RROCK18 | 26 |
| FLAT1_2 | 25 |
| SUPPORT3 | 25 |
| BRICK6 | 24 |
| FLOOR4_8 | 24 |
| DEM1_6 | 22 |
| BRICK8 | 20 |
| FLOOR1_1 | 17 |
| STEP2 | 17 |
| FLOOR7_2 | 14 |
| DOORYEL | 12 |
| MFLR8_1 | 11 |
| NUKAGE1 | 11 |
| GATE3 | 10 |
| GSTVINE1 | 10 |
| FWATER2 | 9 |
| STEP3 | 9 |
| BLOOD2 | 8 |
| BRICK10 | 8 |
| BSTONE3 | 8 |
| DOORBLU | 8 |
| GSTONE2 | 8 |
| REDWALL | 6 |
| SP_DUDE1 | 6 |
| BIGDOOR2 | 4 |
| COMPSTA1 | 4 |
| DOORRED | 4 |
| PANBLUE | 4 |
| SP_DUDE2 | 4 |
| STARG3 | 4 |
| SW1BRCOM | 4 |
| MFLR8_2 | 3 |
| RROCK01 | 3 |
| SW1GSTON | 3 |
| COMPBLUE | 2 |
| DOOR3 | 2 |
| EXITSIGN | 2 |
| FLAT10 | 2 |
| METAL1 | 2 |
| SP_DUDE4 | 2 |
| SW1HOT | 2 |
| SW1ROCK | 2 |
| SW1STON6 | 2 |
| CEIL1_2 | 1 |
| FWATER4 | 1 |
| LITE3 | 1 |
| LITE5 | 1 |
| NUKAGE2 | 1 |
| SW1WOOD | 1 |
| SW2BROWN | 1 |
| SW2COMP | 1 |
| TANROCK4 | 1 |
