doom vanilla_or_boom 35 monsters 80 items 2 image(s)
AI Analysis
SKULL.WAD is a single-map PWAD designed for DOOM II, focused on deathmatch gameplay but also playable in single-player and cooperative modes. The map features a moderate monster count with a balanced mix of hitscanners and melee enemies, including imps, demons, and cacodemons, without any boss encounters. Resources are relatively generous, offering a variety of weapons and ample ammo and health pickups. The environment uses a mix of industrial and techbase textures with some unique flats, supporting a linear progression typical of a standalone deathmatch arena. The WAD is vanilla compatible and does not introduce new graphics or sounds.
Tags
ammo_plentifuldeathmatchdoom2generous_healthhitscanner_heavyindustriallinearmoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Doug Drake [ The Buccaneer ] |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 127 |
| Linedefs | 187 |
| Sidedefs | 314 |
| Vertices | 230 |
| Sectors | 23 |
| Segs | 376 |
| SSectors | 133 |
| Nodes | 132 |
| UV monsters | 35 |
| HMP monsters | 35 |
| HTR monsters | 35 |
| UV items | 80 |
| HMP items | 80 |
| HTR items | 80 |
| imp | 13 |
| demon | 10 |
| shotgun_guy | 8 |
| cacodemon | 2 |
| chaingun_guy | 2 |
| shell_box | 17 |
| medikit | 14 |
| rocket_box | 14 |
| cell_pack | 5 |
| plasma_rifle | 4 |
| shotgun | 4 |
| super_shotgun | 4 |
| cell | 3 |
| green_armor | 3 |
| invisibility | 3 |
| rocket_launcher | 2 |
| ammo_box | 1 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| soulsphere | 1 |
| BIGBRIK1 | 83 |
| STARTAN3 | 55 |
| FLOOR0_3 | 23 |
| GRAY4 | 21 |
| GRAYVINE | 17 |
| F_SKY1 | 12 |
| FLAT18 | 11 |
| SHAWN2 | 10 |
| MIDGRATE | 8 |
| EXITSIGN | 1 |
| SW1STRTN | 1 |
