doom vanilla_or_boom 68 monsters 222 items 2 image(s)

AI Analysis

This WAD contains a single map designed for DOOM2 with vanilla or Boom compatibility. The map features a compact layout with 16 sectors and a moderate number of linedefs, emphasizing a high monster count dominated by barons of Hell and arachnotrons, including a cyberdemon boss encounter. Combat is projectile-heavy with no hitscanners, requiring careful resource management despite generous health bonuses and limited ammo pickups. The environment uses a mix of gray techbase and marble textures, creating a dark, industrial atmosphere. Progression is linear with teleportation mechanics but no key hunting or secret exits. The difficulty is consistently challenging across skill levels, focusing on intense boss and monster fights.

Tags
ammo_tightboss_encountersgenerous_healthhardlinearprojectile_heavyshort_mapstechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Dr. Beefstupid
Teleportsyes
Keys
Secret Exitno
Things299
Linedefs98
Sidedefs144
Vertices109
Sectors16
Segs159
SSectors30
Nodes29
UV monsters68
HMP monsters66
HTR monsters62
UV items222
HMP items222
HTR items222
baron32
arachnotron28
cyberdemon8
health_bonus205
shell_box6
shells4
ammo_box1
backpack1
chaingun1
invisibility1
rocket_launcher1
shotgun1
super_shotgun1
MARBLE156
GRAY527
SPCDOOR316
FLAT48
FLOOR4_88
MFLR8_15
METAL4
MODWALL34
FLOOR0_33
F_SKY12
FLAT232
FLAT5_42
GATE21
RROCK031
SW1GRAY1
ZDOORB11

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