doom vanilla_or_boom 6 monsters 57 items 2 image(s)
AI Analysis
The Hunt is a single-map WAD designed primarily for deathmatch but playable in single-player for exploration. It features a small, compact map with 13 sectors and a modest monster count including a cyberdemon boss and multiple hitscanners, emphasizing a challenging combat encounter. The resource distribution is generous, with plentiful ammo, health, and powerful weapons like the BFG9000 and megasphere. The theme is ambiguous but uses textures such as ash walls and slime, suggesting a mixed or industrial environment. Progression is straightforward and linear, fitting the deathmatch focus. It is compatible with DOOM2 and does not require additional graphics or sounds beyond the included music.
Tags
ammo_plentifulboss_encountersdeathmatchdoom2generous_healthhardhitscanner_heavylinearshort_maps
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Spade (Amir Ebrahimi) |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 222 |
| Linedefs | 76 |
| Sidedefs | 148 |
| Vertices | 90 |
| Sectors | 13 |
| Segs | 162 |
| SSectors | 105 |
| Nodes | 104 |
| UV monsters | 6 |
| HMP monsters | 4 |
| HTR monsters | 4 |
| UV items | 57 |
| HMP items | 57 |
| HTR items | 57 |
| chaingun_guy | 4 |
| arachnotron | 1 |
| cyberdemon | 1 |
| stimpack | 8 |
| shell_box | 5 |
| ammo_box | 4 |
| chaingun | 4 |
| green_armor | 4 |
| invisibility | 4 |
| medikit | 4 |
| super_shotgun | 4 |
| shotgun | 3 |
| blue_armor | 2 |
| cell_pack | 2 |
| rocket_box | 2 |
| shells | 2 |
| soulsphere | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| ASHWALL3 | 60 |
| F_SKY1 | 13 |
| FWATER1 | 13 |
| ASHWALL2 | 12 |
| SLOPPY1 | 12 |
| GSTVINE1 | 4 |
