doom vanilla_or_boom 0 monsters 50 items 2 image(s)
AI Analysis
This WAD contains a single map designed exclusively for DOOM2 deathmatch gameplay, emphasizing intense player-versus-player combat. The map is moderately sized with 85 things and 59 sectors, featuring no monsters, focusing entirely on player interaction. Resources include a variety of weapons and ample ammo and health bonuses to support fast-paced combat. The environment uses a mix of techbase and industrial textures, with a linear layout optimized for deathmatch rather than exploration or single-player progression. It is compatible with the DOOM2 engine and requires no additional graphics, sounds, or music.
Tags
ammo_plentifuldeathmatchdoom2health_generousindustriallinearmoderate_mapssingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jason Anderson |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 85 |
| Linedefs | 283 |
| Sidedefs | 348 |
| Vertices | 238 |
| Sectors | 59 |
| Segs | 366 |
| SSectors | 91 |
| Nodes | 90 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 50 |
| HMP items | 50 |
| HTR items | 50 |
No per-type monster breakdown available.
| health_bonus | 26 |
| rocket_box | 7 |
| ammo_box | 2 |
| bfg9000 | 2 |
| chaingun | 2 |
| shell_box | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| cell_pack | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| stimpack | 1 |
| CRACKLE4 | 93 |
| RROCK04 | 63 |
| ASHWALL3 | 56 |
| WOOD1 | 38 |
| STARTAN2 | 32 |
| METAL2 | 24 |
| FLAT5_1 | 20 |
| DOORTRAK | 16 |
| SKINMET1 | 14 |
| SUPPORT3 | 14 |
| TLITE6_6 | 13 |
| STEP5 | 10 |
| SPCDOOR1 | 9 |
| BIGDOOR7 | 8 |
| RROCK03 | 8 |
| STARG2 | 6 |
| EXITDOOR | 4 |
| STEP2 | 4 |
| BIGDOOR6 | 3 |
| FLAT1_2 | 3 |
| FLAT5_6 | 3 |
| AASHITTY | 2 |
| CEIL5_2 | 2 |
| PANCASE2 | 2 |
| GRNLITE1 | 1 |
| GRNROCK | 1 |
| STARTAN3 | 1 |
| SW1PANEL | 1 |
| SW2EXIT | 1 |
| ZZZFACE1 | 1 |
