doom vanilla_or_boom 45 monsters 71 items 2 image(s)

AI Analysis

A single short Doom II-style map built in a compact techbase layout with STARTAN and brown/stone textures, light nukage accents, and a simple red-key progression with some teleport navigation. Combat is modest in scale but leans heavily on early-game hitscanners (zombiemen and shotgun guys) backed by imps and a few demons/spectres, making positioning more important than raw firepower. Weapons include shotgun, chaingun, and an early rocket launcher, with plenty of bullets and shells plus generous health/armor bonuses to keep the pace forgiving. Overall it plays like a quick, classic vanilla-compatible run with straightforward exploration and light key-hunt structure.

Tags
ammo_plentifularmor_bonusesclassic_doomearly_game_weaponsgenerous_healthhitscanner_heavykey_huntlinearmoderateshort_mapssmall_scaletechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysred
Secret Exitno
Things191
Linedefs208
Sidedefs274
Vertices195
Sectors40
Segs298
SSectors94
Nodes93
UV monsters44
HMP monsters21
HTR monsters11
UV items67
HMP items67
HTR items67
imp13
zombieman13
shotgun_guy12
demon4
spectre3
health_bonus17
armor_bonus16
shells8
ammo_clip7
stimpack7
ammo_box3
shotgun3
medikit2
shell_box2
backpack1
blue_armor1
chaingun1
green_armor1
rocket_box1
rocket_launcher1
BROWNGRN80
BROWN9632
STARTAN228
STONE18
BROWN116
STONE313
F_SKY112
doortrak10
FLAT5_410
STONE210
FLAT209
BROWN1446
FLAT106
FLOOR4_86
FLOOR6_26
FLOOR7_16
CEIL3_55
CEIL5_14
DOOR34
EXITDOOR4
FLAT184
MIDGRATE4
STEP64
BIGDOOR23
FLOOR7_23
SW1STRTN3
DOORBLU2
DOORRED2
DOORSTOP2
DOORTRAK2
FLAT32
FLOOR6_12
NUKAGE32
STARGR12
STARTAN32
SUPPORT22
SW1BRNGN2
SW1DIRT2
FLOOR0_31
STEP21
step41
TLITE6_51
TLITE6_61

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