doom vanilla_or_boom 37 monsters 54 items 2 image(s)

AI Analysis

A Doom II map with a mixed tech/hell look, leaning on marble/stone with nukage and lava accents. Combat is moderately dense and skews hitscanner-heavy thanks to many chaingunners, backed up by imps and a few mid-tiers plus a lone arch-vile. Progression uses blue and red keys with some teleport-driven movement, and the weapon set (SSG, plasma, and even a BFG) alongside a megasphere makes resources feel generous. Overall it should play as a moderate UV map with a few sharper moments when hitscanners and the arch-vile are in play.

Tags
ammo_plentifulgenerous_healthhellhitscanner_heavykey_huntmedium_lengthmixed_thememoderatetechbaseteleport_navigationtrap_heavyvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red
Secret Exitno
Things153
Linedefs650
Sidedefs833
Vertices633
Sectors124
Segs926
SSectors326
Nodes325
UV monsters37
HMP monsters29
HTR monsters21
UV items54
HMP items54
HTR items54
chaingun_guy14
imp10
cacodemon5
demon4
archvile1
pain_elemental1
revenant1
spectre1
health_bonus14
armor_bonus11
shells7
stimpack4
super_shotgun3
berserk2
medikit2
ammo_box1
backpack1
bfg90001
cell_pack1
chaingun1
green_armor1
invisibility1
megasphere1
plasma_rifle1
radiation_suit1
rocket_box1
MARBLE1244
STONE2191
FLOOR0_565
SKINLOW55
CEIL5_254
GRAY152
CEIL1_145
FLAT5_240
STEP438
DOORTRAK30
BIGDOOR224
FIREWALL24
FLAT916
CEIL1_39
GRAY76
ASHWALL25
LAVA15
MFLR8_35
NUKE244
FLAT203
DOORBLU2
DOORRED2
GATE12
NUKAGE12
EXITDOOR1
GRAY51
GSTGARG1
NUKAGE21
PLAT11
STEP21
STONE31
SW1BRNGN1

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