doom vanilla_or_boom 10 monsters 20 items 2 image(s)
AI Analysis
This WAD consists of a single large, dark arena-style map designed for chaotic deathmatch gameplay. The map features a twisting, multi-level layout reminiscent of climbing stairs or a mountain, with weapons placed on pedestals and minimal hiding spots. Monster presence is light, with a small mix of imps and hitscanners, emphasizing player combat over monster encounters. Resources are moderately balanced with scattered ammo and key weapons like the plasma rifle, chaingun, and rocket launcher. The theme combines dark stone and marble textures with some industrial elements, and teleporters are used for navigation. It is compatible with DOOM2 and supports vanilla or Boom engine playstyles.
Tags
ammo_plentifularenadeathmatchhitscanner_heavyindustrialmedium_mapsmoderatesingle_mapteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 38 |
| Linedefs | 257 |
| Sidedefs | 440 |
| Vertices | 260 |
| Sectors | 86 |
| Segs | 519 |
| SSectors | 220 |
| Nodes | 219 |
| UV monsters | 10 |
| HMP monsters | 10 |
| HTR monsters | 10 |
| UV items | 20 |
| HMP items | 20 |
| HTR items | 20 |
| imp | 6 |
| shotgun_guy | 2 |
| zombieman | 2 |
| shell_box | 8 |
| ammo_box | 5 |
| rocket_box | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| SHAWN2 | 178 |
| MARBLE1 | 90 |
| FLAT18 | 65 |
| FLOOR4_6 | 49 |
| REDWALL1 | 43 |
| FLAT5_2 | 36 |
| F_SKY1 | 21 |
| GRAY4 | 8 |
| ICKWALL2 | 7 |
| EXITSTON | 1 |
| FLOOR0_3 | 1 |
