doom vanilla_or_boom 133 monsters 93 items 2 image(s)
AI Analysis
Tab 20 is a single large, sprawling map replacing MAP01 in DOOM2, designed by Michael Contorno. It features a fortress set in Hell with 268 sectors and a complex layout emphasizing exploration and combat. The monster count is high with 133 enemies including archviles and barons, indicating a hard difficulty level with significant threats and challenging encounters. Resources appear balanced but lean toward a demanding combat style, with a mix of hitscanners and heavy monsters. The textures are predominantly hellish rock, stone, and metal, supporting a hell fortress theme. Progression is linear with key hunting and combat-heavy sequences. The WAD is compatible with DOOM2 and does not introduce new graphics or sounds.
Tags
boom_compatibleboss_encountersdoom2hardhellhitscanner_heavykey_huntlarge_megawadlinear
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Michael Contorno |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 297 |
| Linedefs | 1222 |
| Sidedefs | 1925 |
| Vertices | 1127 |
| Sectors | 268 |
| Segs | 2117 |
| SSectors | 912 |
| Nodes | 911 |
| UV monsters | 133 |
| HMP monsters | 133 |
| HTR monsters | 133 |
| UV items | 93 |
| HMP items | 93 |
| HTR items | 93 |
| imp | 54 |
| shotgun_guy | 28 |
| zombieman | 21 |
| mancubus | 5 |
| cacodemon | 4 |
| revenant | 4 |
| arachnotron | 3 |
| chaingun_guy | 3 |
| lost_soul | 3 |
| baron | 2 |
| demon | 2 |
| hell_knight | 2 |
| archvile | 1 |
| spectre | 1 |
| health_bonus | 11 |
| stimpack | 11 |
| medikit | 10 |
| armor_bonus | 9 |
| cell | 7 |
| rocket_box | 7 |
| cell_pack | 5 |
| rocket | 5 |
| ammo_box | 4 |
| shell_box | 4 |
| shotgun | 4 |
| ammo_clip | 2 |
| radiation_suit | 2 |
| shells | 2 |
| soulsphere | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| super_shotgun | 1 |
| STONE5 | 223 |
| BRICK10 | 180 |
| WOODMET1 | 164 |
| ROCK3 | 137 |
| F_SKY1 | 102 |
| STONE6 | 96 |
| BRICK4 | 88 |
| MFLR8_3 | 82 |
| METAL | 73 |
| MIDBARS3 | 71 |
| GSTONE1 | 63 |
| BROWN144 | 59 |
| CEIL5_1 | 45 |
| SLIME13 | 35 |
| FLOOR7_1 | 32 |
| FLAT5_1 | 28 |
| STEPLAD1 | 26 |
| RROCK15 | 25 |
| BSTONE2 | 24 |
| TEKGREN2 | 24 |
| RROCK10 | 21 |
| LAVA1 | 19 |
| GRNLITE1 | 18 |
| RROCK18 | 18 |
| ASHWALL6 | 17 |
| STEP4 | 17 |
| STEP2 | 16 |
| MIDGRATE | 15 |
| DOORTRAK | 14 |
| MFLR8_2 | 14 |
| ASHWALL2 | 13 |
| DEM1_5 | 13 |
| FLAT5_2 | 12 |
| LITE5 | 12 |
| MIDBARS1 | 12 |
| RROCK03 | 12 |
| SPACEW3 | 12 |
| WOODMET2 | 12 |
| DOORSTOP | 10 |
| SLIME15 | 10 |
| WOOD5 | 10 |
| RROCK17 | 9 |
| ASHWALL3 | 8 |
| BIGDOOR7 | 8 |
| COMPSPAN | 8 |
| DOOR1 | 8 |
| COMPSTA1 | 7 |
| FLAT14 | 7 |
| FLAT2 | 7 |
| BFALL1 | 6 |
| COMPTALL | 6 |
| COMPWERD | 6 |
| GATE4 | 6 |
| STONE4 | 6 |
| BROWN96 | 5 |
| CEIL5_2 | 5 |
| COMPSTA2 | 5 |
| BIGDOOR2 | 4 |
| DOORYEL | 4 |
| FLAT1 | 4 |
| LITE3 | 4 |
| RROCK12 | 4 |
| SHAWN2 | 4 |
| BRICK3 | 2 |
| DOORBLU2 | 2 |
| FLOOR6_2 | 2 |
| GATE3 | 2 |
| MIDSPACE | 2 |
| BFALL3 | 1 |
| CEIL1_2 | 1 |
| GRASS1 | 1 |
| LAVA2 | 1 |
| RROCK19 | 1 |
| STONE7 | 1 |
| SW1COMM | 1 |
| SW2ROCK | 1 |
| SW2SATYR | 1 |
| SW2STON6 | 1 |
