doom vanilla_or_boom 101 monsters 116 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map featuring 172 sectors and a complex layout with 772 linedefs. The monster population is moderate to high, including a mix of hitscanners, melee enemies, and a single boss-level threat (Cyberdemon and Archvile present). Combat emphasizes hitscanner-heavy encounters with a variety of projectile and melee foes. Resources are moderately generous, with ample health bonuses and stimpacks but limited bullet ammo. The environment uses predominantly industrial and techbase textures with some nukage and metal themes. Progression is linear with standard keycard usage (blue, red, yellow) and no teleportation or secret exits. The map is compatible with vanilla or Boom-compatible DOOM2 engines.

Tags
ammo_tightboom_compatibleboss_encountersgenerous_healthhitscanner_heavyindustriallinearmedium_mapsmoderatetechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsno
Keysblue, red, yellow
Secret Exitno
Things250
Linedefs772
Sidedefs1176
Vertices732
Sectors172
Segs1287
SSectors453
Nodes452
UV monsters97
HMP monsters68
HTR monsters41
UV items116
HMP items112
HTR items109
imp32
shotgun_guy20
zombieman16
chaingun_guy12
lost_soul11
demon4
spectre2
archvile1
baron1
cyberdemon1
hell_knight1
stimpack23
health_bonus20
rocket16
armor_bonus12
medikit10
radiation_suit9
cell6
rocket_box6
cell_pack2
backpack1
berserk1
bfg90001
blue_armor1
chaingun1
green_armor1
megasphere1
plasma_rifle1
rocket_launcher1
shell_box1
soulsphere1
super_shotgun1
METAL1365
METAL166
BROWNHUG119
CEIL5_1118
FLOOR7_187
BIGDOOR537
FLOOR4_836
NUKAGE132
SUPPORT330
FLOOR0_128
CEIL4_319
FLOOR4_111
CEIL3_38
COMPSTA18
COMPSPAN7
SW1COMP7
SLADSKUL6
DOORTRAK5
SW1BRN15
COMPWERD4
FWATER14
COMPSTA23
COMPTALL3
DOORRED3
SLADWALL3
DOOR32
DOORBLU2
DOORYEL2
MIDGRATE2
SW1COMM2
EXITDOOR1
EXITSIGN1
FLOOR3_31
GRAY41
PLAT11
SW1METAL1

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