doom vanilla_or_boom 80 monsters 67 items 2 image(s)
AI Analysis
Enter is a single small map designed as the author's first public Doom II level, created to practice Doom editing with DoomBuilder. The map features a demonic temple theme with marble and stone textures, interspersed with hellfire and flesh motifs. Monster variety is moderate with few repeats, and gameplay includes numerous lowering walls and tripwire traps, adding oddness and setpiece elements. The level is compatible with vanilla Doom II and Boom-compatible ports, with a linear progression and balanced resource placement. The difficulty is moderate, with some hazards like archvile pits that require careful navigation.
Tags
boom_compatibledemonic_templedoom2helllinearmoderatesetpiece_focusedsmall_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | cycloid |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 179 |
| Linedefs | 1643 |
| Sidedefs | 2465 |
| Vertices | 1621 |
| Sectors | 319 |
| Segs | 2709 |
| SSectors | 881 |
| Nodes | 880 |
| UV monsters | 69 |
| HMP monsters | 69 |
| HTR monsters | 58 |
| UV items | 54 |
| HMP items | 59 |
| HTR items | 66 |
| imp | 22 |
| shotgun_guy | 14 |
| cacodemon | 8 |
| spectre | 7 |
| chaingun_guy | 5 |
| zombieman | 5 |
| demon | 4 |
| hell_knight | 4 |
| mancubus | 3 |
| revenant | 3 |
| arachnotron | 2 |
| baron | 2 |
| archvile | 1 |
| health_bonus | 15 |
| armor_bonus | 8 |
| shell_box | 6 |
| ammo_box | 5 |
| shells | 5 |
| rocket | 4 |
| ammo_clip | 3 |
| backpack | 2 |
| medikit | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| shotgun | 2 |
| soulsphere | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| stimpack | 1 |
| GSTONE1 | 350 |
| BROWN96 | 247 |
| MARBGRAY | 223 |
| SKIN2 | 207 |
| MARBLE2 | 201 |
| DEM1_6 | 181 |
| SKSPINE1 | 149 |
| FIREMAG1 | 121 |
| SP_HOT1 | 111 |
| FLAT5_3 | 104 |
| FLOOR7_2 | 93 |
| DEM1_5 | 78 |
| MARBLE1 | 54 |
| ZIMMER7 | 54 |
| FLOOR6_1 | 44 |
| MARBLOD1 | 40 |
| SKINEDGE | 35 |
| BIGDOOR7 | 28 |
| CEIL5_2 | 25 |
| BFALL1 | 22 |
| MARBFAC4 | 22 |
| METAL | 22 |
| BLOOD1 | 14 |
| f_sky1 | 14 |
| F_SKY1 | 14 |
| CEIL5_1 | 12 |
| FLAT5_8 | 12 |
| LAVA1 | 12 |
| FIRELAV2 | 11 |
| GRNROCK | 10 |
| SUPPORT3 | 10 |
| SW1MARB | 10 |
| BIGDOOR6 | 8 |
| SKSNAKE2 | 8 |
| MARBFAC2 | 7 |
| SFLR6_4 | 7 |
| CRATOP1 | 6 |
| LITE5 | 6 |
| MARBFAC3 | 6 |
| SKINFACE | 6 |
| MARBFACE | 5 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL2 | 4 |
| EXITSIGN | 4 |
| GATE3 | 4 |
| SW1BROWN | 4 |
| RROCK01 | 2 |
| SHAWN2 | 2 |
| SW1LION | 2 |
| ASHWALL4 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT1 | 1 |
| GATE4 | 1 |
| GSTONE2 | 1 |
| MARBLE3 | 1 |
| SP_DUDE1 | 1 |
| SW1HOT | 1 |
