doom vanilla_or_boom 0 monsters 42 items 2 image(s)
AI Analysis
This WAD contains a single large, symmetrical deathmatch map designed for DOOM2. It features a moderate number of things and linedefs, with a focus on traps and hard-to-find weapons to challenge players. The environment blends grassy and rocky textures with some metal and nukage elements, creating a mixed theme with outdoor and industrial influences. No monsters are present, emphasizing player-versus-player combat. Resource placement is sparse and strategic, supporting competitive deathmatch gameplay. The map is linear in layout with symmetrical design to ensure balanced encounters. It is compatible with vanilla DOOM2 and uses new music and textures but no new sounds or demos.
Tags
ammo_tightdeathmatchhardlinearmedium_mapsmixed_themesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Mike McCollum and Chris Thomas |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 62 |
| Linedefs | 913 |
| Sidedefs | 1290 |
| Vertices | 742 |
| Sectors | 199 |
| Segs | 1345 |
| SSectors | 727 |
| Nodes | 726 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 42 |
| HMP items | 42 |
| HTR items | 42 |
No per-type monster breakdown available.
| shell_box | 9 |
| ammo_box | 7 |
| super_shotgun | 5 |
| chaingun | 4 |
| medikit | 4 |
| rocket_box | 4 |
| cell | 2 |
| rocket_launcher | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| GSTONE1 | 924 |
| MFLR8_3 | 181 |
| RROCK03 | 157 |
| F_SKY1 | 18 |
| BLAKWAL1 | 16 |
| FLAT14 | 16 |
| SFLR6_4 | 12 |
| DOORTRAK | 10 |
| METAL | 10 |
| SW1BLUE | 9 |
| BIGDOOR2 | 8 |
| GRASS1 | 6 |
| STEP3 | 3 |
| GRASS2 | 2 |
| GRNROCK | 2 |
| NUKAGE2 | 2 |
| RROCK01 | 2 |
| ASHWALL2 | 1 |
| ASHWALL3 | 1 |
| SW1BRCOM | 1 |
