AI Analysis
This WAD contains a single medium-sized map (MAP11) featuring a complex layout with 118 sectors and 571 linedefs. The monster population is diverse and moderately dense, including a mix of hitscanners, melee enemies, and two bosses (Cyberdemon and Spider Mastermind), indicating a challenging combat experience. Resources are moderately generous, with ample health pickups like medikits and some armor bonuses, but ammo is balanced with limited heavy weapon availability. The environment uses a variety of textures dominated by techbase and industrial themes, with some marble and stone accents. The progression appears linear with key doors and standard Doom 2 mechanics, compatible with the Doom 2 engine and IWAD. Overall, it offers a classic Doom 2 experience with a focus on balanced combat and exploration.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 309 |
| Linedefs | 571 |
| Sidedefs | 745 |
| Vertices | 491 |
| Sectors | 118 |
| Segs | 783 |
| SSectors | 237 |
| Nodes | 236 |
| UV monsters | 89 |
| HMP monsters | 80 |
| HTR monsters | 56 |
| UV items | 133 |
| HMP items | 133 |
| HTR items | 101 |
| imp | 22 |
| demon | 18 |
| spectre | 16 |
| zombieman | 16 |
| shotgun_guy | 9 |
| chaingun_guy | 8 |
| cacodemon | 6 |
| lost_soul | 3 |
| archvile | 1 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| spider_mastermind | 1 |
| medikit | 36 |
| shell_box | 21 |
| armor_bonus | 15 |
| cell_pack | 14 |
| stimpack | 8 |
| health_bonus | 6 |
| backpack | 5 |
| ammo_box | 4 |
| rocket | 4 |
| rocket_box | 4 |
| soulsphere | 3 |
| blue_armor | 2 |
| invulnerability | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| ASHWALL2 | 85 |
| GRAY4 | 60 |
| SHAWN2 | 40 |
| DOORTRAK | 38 |
| BIGDOOR2 | 33 |
| GRAY7 | 31 |
| BROWN96 | 29 |
| FLOOR0_3 | 26 |
| STONE | 26 |
| CEIL4_1 | 25 |
| FLAT1 | 25 |
| GSTVINE2 | 19 |
| ICKWALL4 | 19 |
| STARBR2 | 19 |
| LITE5 | 18 |
| CRATOP2 | 16 |
| PIPE2 | 16 |
| CEIL1_3 | 15 |
| FLAT1_1 | 15 |
| GSTONE1 | 15 |
| TLITE6_5 | 15 |
| MARBLE3 | 14 |
| CEIL4_3 | 13 |
| FLAT1_3 | 13 |
| BROWNHUG | 12 |
| CEMENT6 | 12 |
| CEIL1_2 | 10 |
| COMPSPAN | 10 |
| FLOOR4_8 | 10 |
| LITE3 | 10 |
| LITEBLU1 | 10 |
| SP_HOT1 | 10 |
| TEKWALL4 | 10 |
| FLOOR1_6 | 9 |
| MARBFAC3 | 9 |
| TEKBRON2 | 9 |
| LITEBLU4 | 8 |
| CEIL3_4 | 7 |
| F_SKY1 | 7 |
| FLAT18 | 7 |
| ROCKRED3 | 7 |
| STARG2 | 7 |
| BIGDOOR3 | 6 |
| FLOOR7_2 | 6 |
| GSTONE2 | 5 |
| BRNSMALC | 4 |
| BRNSMALL | 4 |
| BRNSMALR | 4 |
| COMPBLUE | 4 |
| COMPTALL | 4 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| DOORYEL | 4 |
| DOORYEL2 | 4 |
| FLAT9 | 4 |
| FLOOR3_3 | 4 |
| ICKWALL2 | 4 |
| BLOOD1 | 3 |
| COMPSTA1 | 3 |
| MARBFAC2 | 3 |
| MARBLE2 | 3 |
| DOORBLU | 2 |
| DOORRED | 2 |
| EXITDOOR | 2 |
| FLAT20 | 2 |
| SW1CMT | 2 |
| SW1COMM | 2 |
| BIGDOOR4 | 1 |
| CEIL3_6 | 1 |
| COMPSTA2 | 1 |
| DOOR1 | 1 |
| EXITSIGN | 1 |
| FLAT22 | 1 |
| FLOOR1_7 | 1 |
| MARBFACE | 1 |
| MFLR8_1 | 1 |
| STARG1 | 1 |
| SW1BRN2 | 1 |
| SW1HOT | 1 |
| SW2BROWN | 1 |
| SW2GRAY | 1 |
