doom vanilla_or_boom 72 monsters 78 items 2 image(s)

AI Analysis

The Hall is a single-map PWAD designed for Doom 2 requiring the ZDoom engine. It features one medium-scale map with 72 monsters, including a mix of hitscanners, melee, and projectile attackers, notably archviles, barons, mancubi, and revenants, indicating moderate to challenging combat. Resources are moderately balanced with ample armor bonuses and health items, including a megasphere, supporting sustained fights. The map uses a variety of textures dominated by metal and industrial themes with some rocky and wooden elements, suggesting a techbase/industrial environment. The layout appears linear with no mention of complex key hunts or teleportation. It is a standalone level built from scratch using Doom Builder, compatible with Doom 2 and ZDoom.

Tags
ammo_plentifularchvileboom_compatibleboss_encountersgenerous_healthindustriallinearmedium_mapsmoderatetechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Ruben F Duarte AKA Benny
Teleportsno
Keysblue
Secret Exitno
Things173
Linedefs806
Sidedefs1188
Vertices720
Sectors155
Segs1282
SSectors394
Nodes393
UV monsters72
HMP monsters58
HTR monsters43
UV items78
HMP items67
HTR items67
imp40
demon10
baron4
chaingun_guy4
hell_knight4
mancubus4
revenant4
archvile2
armor_bonus15
rocket_box15
health_bonus12
medikit10
ammo_box8
shell_box5
chaingun2
rocket_launcher2
stimpack2
backpack1
blue_armor1
chainsaw1
megasphere1
shells1
shotgun1
super_shotgun1
METAL723
RROCK10116
BRICK182
WOOD658
LITE534
SFALL134
FWATER128
SKINMET126
DOORTRAK16
BIGDOOR214
NUKAGE112
WOOD1212
MARBGRAY11
MARBFAC410
CEIL3_39
FLAT5_28
BROWN16
GSTONE16
BIGDOOR62
DEM1_52
DOORBLU2
EXITDOOR2
FLAT12
ROCK32
SPCDOOR22
CEIL1_21
F_SKY11
LITE31
SW1LION1

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