AI Analysis
This WAD contains a single Doom 2 map focused on a compact, contained combat scenario with minimal monsters and limited resources. The level features a small number of enemies (13 things) and sectors (33), emphasizing a short, straightforward playthrough. The environment uses a mix of textures including bricks, cement, and industrial elements, suggesting a techbase or urban theme. Combat is light with no new sounds or music, and the map is designed for single-player or cooperative play without deathmatch support. Progression is linear with no exit until the main target is defeated, and the WAD is compatible with Doom 2 and built using Doom Builder. Overall, it is a short, moderate difficulty map with a humorous theme centered on defeating a unique boss-like enemy.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Cecelia ultimauw@excite.com |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 13 |
| Linedefs | 207 |
| Sidedefs | 403 |
| Vertices | 299 |
| Sectors | 33 |
| Segs | 610 |
| SSectors | 247 |
| Nodes | 246 |
| UV monsters | 1 |
| HMP monsters | 1 |
| HTR monsters | 1 |
| UV items | 10 |
| HMP items | 10 |
| HTR items | 10 |
| spider_mastermind | 1 |
| backpack | 6 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| rocket_launcher | 1 |
| BIGDOOR5 | 53 |
| BRICK10 | 33 |
| CEMENT9 | 30 |
| FLOOR3_3 | 27 |
| BRICK7 | 24 |
| BROWNGRN | 16 |
| BSTONE1 | 13 |
| ASHWALL4 | 11 |
| ASHWALL2 | 9 |
| BSTONE2 | 7 |
| FLOOR0_6 | 6 |
| FLOOR7_1 | 6 |
| GSTONE1 | 6 |
| BRWINDOW | 5 |
| F_SKY1 | 5 |
| FLOOR1_6 | 5 |
| FLOOR5_4 | 5 |
| CEMENT3 | 4 |
| DOOR3 | 4 |
| BROWNPIP | 3 |
| BIGBRIK2 | 2 |
| BRNPOIS | 2 |
| FWATER1 | 2 |
| BRICK1 | 1 |
| BRICK4 | 1 |
| BRICK5 | 1 |
| BRICK8 | 1 |
| CEMENT6 | 1 |
| CEMENT7 | 1 |
| FLAT1 | 1 |
| FLAT9 | 1 |
| FLOOR0_7 | 1 |
| FLOOR6_1 | 1 |
| FLOOR6_2 | 1 |
| FLOOR7_2 | 1 |
| GRASS1 | 1 |
| GRAY2 | 1 |
| GRNROCK | 1 |
| GSTONE2 | 1 |
| LAVA1 | 1 |
| MARBLOD1 | 1 |
| NUKAGE1 | 1 |
| SFALL1 | 1 |
