doom vanilla_or_boom 108 monsters 59 items 2 image(s)

AI Analysis

This Doom II map features a medium-length, mostly linear layout with a classic Doom style that references the original game while adding unique elements. Combat involves a moderate challenge with a balanced mix of monsters and resources, encouraging tactical play through set-piece encounters. The environment blends standard industrial and techbase textures, making it approachable and fairly vanilla compatible.

Tags
doom2linearmedium_lengthmoderatesetpiece_focusedvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Alexander "Eternal" S. (aka Deadall)
Teleportsyes
Keysred, yellow
Secret Exitno
Things191
Linedefs838
Sidedefs1254
Vertices768
Sectors137
Segs1370
SSectors429
Nodes428
UV monsters88
HMP monsters74
HTR monsters56
UV items58
HMP items58
HTR items58
imp34
shotgun_guy20
zombieman20
chaingun_guy17
demon8
spectre8
cyberdemon1
armor_bonus14
stimpack9
shells6
health_bonus4
ammo_box3
medikit3
chaingun2
rocket2
rocket_launcher2
shell_box2
super_shotgun2
backpack1
berserk1
bfg90001
blue_armor1
cell_pack1
green_armor1
plasma_rifle1
rocket_box1
shotgun1
soulsphere1
BRONZE3124
METAL118
BRONZE1105
FLOOR7_193
SUPPORT358
METAL254
MODWALL144
BROWN9642
METAL537
F_SKY135
CEIL5_234
DOORSTOP22
RROCK0322
STEPLAD121
STEP319
MFLR8_218
BRONZE417
BRONZE216
CEIL5_114
DOORTRAK14
STEP214
GRASS211
BROWNHUG10
METAL49
METAL68
LITE57
STEP17
EXITDOOR6
FLAT236
SPACEW36
TLITE6_66
FWATER15
ZIMMER15
BRNSMAL14
BRNSMAL24
DOOR14
EXITSIGN4
FLAT14
METAL34
METAL74
MIDBARS34
SKY24
SW1BROWN4
SW1MET24
TEKBRON24
TLITE6_54
CRATOP23
GATE33
COMPSPAN2
DOORRED2
DOORYEL2
FLAT102
MFLR8_42
MIDBRN12
TANROCK52
TEKBRON12
DOOR31
FLAT201
MIDGRATE1
PLAT11
SW1BRN11
SW1COMP1
SW1MOD11
SW1ZIM1
SW2DIRT1
SW2MOD11

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