doom vanilla_or_boom 118 monsters 82 items 2 image(s)

AI Analysis

This map is part of a classic-style Doom 2 megawad that partially references the original Doom 2 aesthetic and gameplay. Featuring a moderate scale with mostly linear progression through multiple interconnected sectors, it offers balanced combat with a typical monster and resource distribution suitable for a standard difficulty. The design uses vanilla Doom features and textures, emphasizing traditional corridor and room layouts without major experimental mechanics.

Tags
classic_styledoom2linearmedium_lengthvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Alexander "Eternal" S. (aka Deadall)
Teleportsyes
Keysblue, yellow
Secret Exitno
Things237
Linedefs1019
Sidedefs1442
Vertices943
Sectors143
Segs1564
SSectors450
Nodes449
UV monsters114
HMP monsters107
HTR monsters80
UV items82
HMP items82
HTR items82
shotgun_guy49
imp36
zombieman27
demon6
health_bonus33
stimpack18
medikit11
armor_bonus6
shotgun3
super_shotgun3
chaingun2
shells2
ammo_box1
ammo_clip1
chainsaw1
green_armor1
STONE146
TEKGREN2122
STONE4105
SHAWN284
FLAT162
PIPEWAL257
BIGBRIK153
GRASS149
FLAT5_447
ZIMMER744
TEKGREN342
STUCCO34
METAL30
DOORSTOP22
DOORTRAK22
FLAT2322
TEKGREN520
FWATER119
METAL516
SPACEW316
SPACEW416
FLOOR4_613
PIPEWAL113
CEIL5_112
SILVER112
SUPPORT312
TEKGREN112
TEKGREN412
ZIMMER212
CEIL3_311
COMPTALL9
F_SKY19
BIGDOOR28
DOORBLU8
FLAT28
RROCK038
SILVER38
STEPLAD18
COMPSTA27
FLOOR0_37
BIGDOOR16
CRATOP26
DOORYEL6
EXITSIGN6
COMPSPAN5
METAL45
FLAT194
LITEBLU14
STEP34
STEP44
BIGDOOR32
CEIL4_32
EXITDOOR2
METAL32
MODWALL12
SILVER22
SPCDOOR32
SUPPORT22
SW1COMP2
TLITE6_52
TLITE6_62
COMPSTA11
DOOR11
FLAT171
GATE31
STEP21
SW1COMM1
SW1GRAY1
SW1MOD11
SW1TEK1

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