doom vanilla_or_boom 46 monsters 29 items 2 image(s)

AI Analysis

This WAD contains a single map designed primarily for DeathMatch gameplay, featuring a jail-themed environment with numerous dark cells for hiding. The level includes elevator surprise traps and barrel traps, emphasizing tactical positioning and sniper spots that encourage cautious movement. Monster presence is minimal or absent, focusing on player-versus-player combat rather than single-player challenges. Resources and combat encounters are tailored for multiplayer skirmishes rather than traditional Doom progression. The map uses classic Doom II textures with techbase and industrial elements, maintaining compatibility with standard Doom II engines. The layout is compact and linear, optimized for fast-paced DeathMatch action rather than exploration or key hunting.

Tags
ammo_plentifuldeathmatcheasyindustriallinearsingle_mapsniper_spotstechbasetrap_focusedvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Matt Rowell
Teleportsyes
Keys
Secret Exitno
Things118
Linedefs361
Sidedefs477
Vertices289
Sectors83
Segs487
SSectors121
Nodes120
UV monsters46
HMP monsters42
HTR monsters32
UV items28
HMP items27
HTR items26
imp14
shotgun_guy9
zombieman9
demon4
chaingun_guy3
hell_knight3
arachnotron2
baron1
revenant1
stimpack4
super_shotgun3
ammo_box2
chaingun2
shell_box2
shells2
bfg90001
blue_armor1
cell1
cell_pack1
chainsaw1
computer_area_map1
green_armor1
invisibility1
medikit1
megasphere1
plasma_rifle1
rocket_launcher1
shotgun1
soulsphere1
TEKGREN2140
FLOOR5_454
METAL30
STONE30
CEIL3_528
MIDBARS328
TEKGREN528
BRICK319
BRICK418
SUPPORT218
CEIL3_616
DOORTRAK16
STEP416
CEIL1_115
CEIL1_214
FLOOR4_814
MIDBARS114
BRICK512
TEKGREN310
TEKGREN48
MARBLE26
STONE46
F_SKY15
GATE44
MIDSPACE4
DOOR13
FLAT193
GRASS13
TEKGREN13
BLOOD12
BRICK22
DOOR32
EXITDOOR2
FLOOR7_22
GATE32
MARBFAC42
PLAT12
SP_DUDE42
SP_FACE22
STARTAN32
SW1GSTON2
BIGDOOR21
BRONZE31
CEIL3_41
CEIL5_21
FLOOR1_71
FLOOR4_61
GRAY11
SP_DUDE51
SW1COMM1
TEKBRON11
WOODMET11

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