hexen hexen 0 monsters 0 items 2 image(s)
AI Analysis
Hell Keep is a single-map WAD designed for Doom 2 and played on the ZDoom engine, featuring one large, complex level with 677 sectors and extensive use of dark brick, wood, and metal textures. The map employs slopes and scripting unique to ZDoom, emphasizing a dark, industrial-techbase atmosphere with some hellish elements like nukage and slime textures. Combat involves a moderate to high monster count (285 things) with a focus on varied encounters rather than overwhelming swarms or boss fights. Resources appear balanced, supporting single-player progression through a mostly linear layout with some exploration. The WAD is not vanilla compatible due to its reliance on ZDoom features and scripting.
Tags
ammo_balancedindustriallinearmedium_mapsmoderatesingle_maptechbasezdoom
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | hobomaster22 |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 285 |
| Linedefs | 5033 |
| Sidedefs | 8476 |
| Vertices | 4552 |
| Sectors | 677 |
| Segs | 9941 |
| SSectors | 2909 |
| Nodes | 2908 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| METAL | 2585 |
| BRICK10 | 824 |
| BSTONE1 | 496 |
| CEIL5_1 | 230 |
| SUPPORT3 | 222 |
| HOB11 | 216 |
| BROWN144 | 180 |
| SLIME13 | 171 |
| AASHITTY | 169 |
| HOB02 | 159 |
| F_SKY1 | 141 |
| RROCK10 | 132 |
| BLOOD1 | 129 |
| GSTONE1 | 128 |
| BRICK9 | 115 |
| WOOD8 | 112 |
| BRICK1 | 101 |
| BRICK7 | 98 |
| WOODMET1 | 90 |
| FLAT1_1 | 88 |
| BSTONE2 | 87 |
| FLOOR7_2 | 84 |
| BRICK5 | 80 |
| HOB12 | 76 |
| MIDGRATE | 75 |
| BRICK8 | 74 |
| CEIL5_2 | 71 |
| MARBLE2 | 64 |
| RROCK11 | 60 |
| DOORRED2 | 52 |
| SHTF01 | 43 |
| BRICK3 | 37 |
| WOOD5 | 34 |
| RROCK12 | 31 |
| FLAT5_1 | 30 |
| HOB10 | 30 |
| LITE5 | 30 |
| BFALL1 | 27 |
| FLAT5_2 | 26 |
| HOB05 | 26 |
| DOORTRAK | 24 |
| STONE5 | 24 |
| HOB07 | 22 |
| REDWALL | 20 |
| GSTSATYR | 18 |
| HOB13 | 18 |
| MFLR8_2 | 18 |
| HOB03 | 16 |
| METAL2 | 16 |
| MARBFACE | 15 |
| LAVA1 | 14 |
| BROWNHUG | 13 |
| SKINFACE | 13 |
| SLIME15 | 13 |
| TLITE6_5 | 13 |
| HOB14 | 12 |
| HOBF04 | 12 |
| WOOD4 | 12 |
| BROWNGRN | 11 |
| FIREMAG1 | 10 |
| LITEBLU4 | 10 |
| WOOD6 | 10 |
| WOODGARG | 10 |
| BIGDOOR7 | 8 |
| HOB09 | 8 |
| HOB16 | 8 |
| HOBF01 | 8 |
| SFLR7_4 | 8 |
| SW1LION | 8 |
| WOOD3 | 8 |
| HOBF02 | 7 |
| BIGBRIK1 | 6 |
| BIGBRIK2 | 6 |
| HOB01 | 6 |
| BRICK4 | 4 |
| CEIL1_2 | 4 |
| FLOOR6_1 | 4 |
| GSTGARG | 4 |
| HOB06 | 4 |
| WOODMET4 | 4 |
| BLAKWAL2 | 3 |
| CEIL1_3 | 3 |
| GSTLION | 3 |
| SLIME14 | 3 |
| BIGDOOR5 | 2 |
| BRICK2 | 2 |
| BSTONE3 | 2 |
| DOORBLU2 | 2 |
| HOB15 | 2 |
| LITE3 | 2 |
| RROCK09 | 2 |
| SFLR6_4 | 2 |
| SP_DUDE7 | 2 |
| SP_DUDE8 | 2 |
| WOOD7 | 2 |
| WOOD9 | 2 |
| WOODMET3 | 2 |
| BIGDOOR4 | 1 |
| FLOOR7_1 | 1 |
| GATE1 | 1 |
| GATE3 | 1 |
| MFLR8_4 | 1 |
| MOPF07 | 1 |
| NUKAGE1 | 1 |
| SFLR7_1 | 1 |
| SKSPINE2 | 1 |
| SLOPPY1 | 1 |
| SW1GARG | 1 |
| SW1WDMET | 1 |
| SW2WDMET | 1 |
