doom vanilla_or_boom 32 monsters 136 items 2 image(s)
AI Analysis
This WAD features a single deathmatch map designed for balanced multiplayer combat with six distinct playing fields. It emphasizes narrow hallways and precise aiming, with abundant ammo, weapons, and bonuses but limited health pickups. The monster presence is low and mostly hitscanners, supporting a deathmatch focus rather than single-player challenge. The map uses mostly gray techbase textures with some lava and water flats, and includes multiple teleports for dynamic movement without keys or hidden rooms. The layout is linear and straightforward, compatible with vanilla or Boom engines.
Tags
ammo_plentifulboom_compatibleeasygenerous_healthhitscanner_heavylinearshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 218 |
| Linedefs | 645 |
| Sidedefs | 737 |
| Vertices | 662 |
| Sectors | 38 |
| Segs | 781 |
| SSectors | 351 |
| Nodes | 350 |
| UV monsters | 32 |
| HMP monsters | 32 |
| HTR monsters | 32 |
| UV items | 136 |
| HMP items | 136 |
| HTR items | 136 |
| shotgun_guy | 21 |
| zombieman | 6 |
| demon | 5 |
| stimpack | 41 |
| armor_bonus | 27 |
| ammo_clip | 16 |
| rocket | 11 |
| health_bonus | 10 |
| shells | 10 |
| shotgun | 8 |
| medikit | 4 |
| ammo_box | 2 |
| plasma_rifle | 2 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| rocket_launcher | 1 |
| GRAY4 | 567 |
| ICKWALL2 | 75 |
| GRAY1 | 58 |
| FLAT18 | 28 |
| FLOOR0_3 | 25 |
| GATE3 | 10 |
| GATE1 | 9 |
| EXITSTON | 2 |
| FWATER3 | 1 |
| GATE2 | 1 |
| LAVA3 | 1 |
| NUKAGE1 | 1 |
| SW1GRAY | 1 |
