AI Analysis
This single-map WAD for DOOM2 features a large, complex level with 432 things, 176 sectors, and a rich variety of textures blending techbase and stone motifs. The monster count is moderate at 119, including a cyberdemon boss, multiple barons, mancubi, and a heavy hitscanner presence with chaingunners and shotgun guys. Combat balances projectile and hitscan threats, with a mix of melee enemies and lost souls adding mobility challenges. Resources are fairly generous, with abundant armor bonuses and a variety of ammo pickups, including a BFG9000 and backpacks. The map is likely linear or moderately key-driven given the detailed linedef and sector counts. The WAD is compatible with vanilla DOOM2 engines and emphasizes a classic, challenging fight in a techbase/industrial environment.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 432 |
| Linedefs | 864 |
| Sidedefs | 1146 |
| Vertices | 968 |
| Sectors | 176 |
| Segs | 1223 |
| SSectors | 429 |
| Nodes | 428 |
| UV monsters | 112 |
| HMP monsters | 81 |
| HTR monsters | 49 |
| UV items | 216 |
| HMP items | 224 |
| HTR items | 227 |
| imp | 22 |
| zombieman | 19 |
| chaingun_guy | 16 |
| shotgun_guy | 13 |
| lost_soul | 12 |
| spectre | 11 |
| demon | 9 |
| cacodemon | 4 |
| baron | 3 |
| arachnotron | 2 |
| hell_knight | 2 |
| mancubus | 2 |
| pain_elemental | 2 |
| cyberdemon | 1 |
| revenant | 1 |
| health_bonus | 90 |
| armor_bonus | 60 |
| stimpack | 13 |
| shells | 11 |
| medikit | 9 |
| ammo_box | 6 |
| shell_box | 5 |
| cell_pack | 4 |
| invulnerability | 4 |
| blue_armor | 3 |
| chainsaw | 3 |
| plasma_rifle | 3 |
| soulsphere | 3 |
| super_shotgun | 3 |
| backpack | 2 |
| chaingun | 2 |
| green_armor | 2 |
| megasphere | 2 |
| rocket | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| ammo_clip | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| invisibility | 1 |
| radiation_suit | 1 |
| shotgun | 1 |
| COMPBLUE | 99 |
| SHAWN2 | 84 |
| SP_HOT1 | 80 |
| STUCCO | 55 |
| GSTONE1 | 47 |
| CRATOP1 | 36 |
| FLAT20 | 36 |
| BRONZE3 | 33 |
| BROWN96 | 30 |
| FLAT19 | 28 |
| GRAY1 | 27 |
| SILVER1 | 27 |
| FLOOR6_1 | 25 |
| BFALL3 | 24 |
| DOORTRAK | 24 |
| FLAT10 | 23 |
| FLAT14 | 23 |
| SKSNAKE2 | 23 |
| BRONZE4 | 21 |
| RROCK03 | 21 |
| GSTONE2 | 19 |
| STONE7 | 16 |
| REDWALL | 15 |
| SKY2 | 15 |
| BFALL2 | 12 |
| COMPSPAN | 12 |
| FLOOR1_6 | 12 |
| LITEBLU1 | 12 |
| SHAWN3 | 12 |
| STONE4 | 12 |
| BLOOD1 | 10 |
| FLAT5_5 | 10 |
| RROCK09 | 10 |
| STEP4 | 10 |
| GRNROCK | 9 |
| BRONZE2 | 8 |
| CEIL4_3 | 8 |
| RROCK20 | 8 |
| SKINEDGE | 8 |
| STONE5 | 8 |
| BLOOD2 | 7 |
| FLAT5_3 | 7 |
| BIGDOOR2 | 6 |
| CEIL5_1 | 6 |
| DOORBLU | 6 |
| FLOOR5_3 | 6 |
| GATE1 | 6 |
| GATE3 | 6 |
| PLAT1 | 6 |
| SKSNAKE1 | 6 |
| SPCDOOR1 | 6 |
| SPCDOOR2 | 6 |
| SW1BRCOM | 6 |
| SW1LION | 6 |
| BFALL1 | 5 |
| FLOOR1_1 | 5 |
| STONE6 | 5 |
| CEIL5_2 | 4 |
| DOORBLU2 | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| DOORYEL2 | 4 |
| FLAT17 | 4 |
| FLOOR4_8 | 4 |
| FLOOR5_2 | 4 |
| GATE2 | 4 |
| SFLR6_1 | 4 |
| STARTAN2 | 4 |
| BFALL4 | 3 |
| BLOOD3 | 3 |
| FLAT5_4 | 3 |
| GRASS2 | 3 |
| GRNLITE1 | 3 |
| MARBLE1 | 3 |
| BRICK5 | 2 |
| BRONZE1 | 2 |
| CEIL3_3 | 2 |
| CEIL3_4 | 2 |
| GATE4 | 2 |
| MIDBRONZ | 2 |
| SFLR6_4 | 2 |
| SILVER2 | 2 |
| SPCDOOR3 | 2 |
| SW1HOT | 2 |
| EXITSIGN | 1 |
| FLAT2 | 1 |
| FLAT22 | 1 |
| FLAT23 | 1 |
| FLOOR1_7 | 1 |
| FLOOR7_2 | 1 |
| LAVA1 | 1 |
| SW1COMM | 1 |
| SW1GARG | 1 |
| SW1GRAY1 | 1 |
| SW1STARG | 1 |
| SW1STRTN | 1 |
