doom vanilla_or_boom 41 monsters 59 items 2 image(s)
AI Analysis
2 Die is a single-map WAD designed primarily for 2-player deathmatch but also supports single and cooperative play. The level features a compact layout with a focus on fast-paced combat and balanced monster placement on higher skill levels, including arachnotrons, revenants, and mancubi. Resources and monster counts are modest, emphasizing player skill and map control rather than overwhelming swarms. The theme is classic Doom II with no new graphics or sounds, relying on original textures and a custom music track. Progression is straightforward and arena-like, optimized for multiplayer chaos and quick fragging. It is compatible with Doom II and designed with vanilla and Boom-era editors.
Tags
arenacooperativedeathmatchdoom2moderateshort_mapssingleplayervanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Neil R. Bonner |
| Teleports | no |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 143 |
| Linedefs | 385 |
| Sidedefs | 802 |
| Vertices | 364 |
| Sectors | 108 |
| Segs | 596 |
| SSectors | 181 |
| Nodes | 180 |
| UV monsters | 41 |
| HMP monsters | 32 |
| HTR monsters | 4 |
| UV items | 59 |
| HMP items | 59 |
| HTR items | 58 |
| imp | 13 |
| shotgun_guy | 13 |
| arachnotron | 6 |
| chaingun_guy | 3 |
| spectre | 3 |
| hell_knight | 1 |
| mancubus | 1 |
| revenant | 1 |
| health_bonus | 22 |
| armor_bonus | 10 |
| rocket | 4 |
| shells | 4 |
| super_shotgun | 4 |
| invisibility | 2 |
| medikit | 2 |
| rocket_launcher | 2 |
| stimpack | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| PIPE2 | 755 |
| METAL | 604 |
| BROWNGRN | 76 |
| CEIL5_2 | 56 |
| WOODMET1 | 41 |
| COMPBLUE | 40 |
| STUCCO1 | 39 |
| RROCK11 | 34 |
| FLAT5_2 | 31 |
| METAL7 | 27 |
| TEKGREN2 | 27 |
| STUCCO3 | 24 |
| SUPPORT3 | 24 |
| STUCCO | 22 |
| FLAT5_1 | 17 |
| FLAT14 | 15 |
| BRICK9 | 9 |
| DOORBLU2 | 9 |
| WOOD5 | 9 |
| BLAKWAL2 | 8 |
| BROWN96 | 8 |
| DOORRED2 | 8 |
| FLOOR4_8 | 8 |
| FLOOR6_1 | 8 |
| FLAT22 | 7 |
| FLOOR5_4 | 7 |
| TEKGREN5 | 7 |
| BROWN144 | 6 |
| FLAT5_6 | 6 |
| WOOD9 | 6 |
| WOODMET2 | 6 |
| F_SKY1 | 5 |
| FIREBLU1 | 5 |
| TEKGREN3 | 5 |
| BIGDOOR5 | 4 |
| COMPSTA1 | 4 |
| COMPSTA2 | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| FLAT1_1 | 4 |
| SW2TEK | 4 |
| FLAT5 | 3 |
| FLOOR3_3 | 3 |
| LITE3 | 3 |
| RROCK19 | 3 |
| STUCCO2 | 3 |
| WOOD7 | 3 |
| BIGDOOR7 | 2 |
| CEIL4_3 | 2 |
| DOORSTOP | 2 |
| DOORYEL2 | 2 |
| FLOOR1_1 | 2 |
| GRNLITE1 | 2 |
| MIDBARS3 | 2 |
| TEKGREN1 | 2 |
| TEKGREN4 | 2 |
| WOOD1 | 2 |
| WOOD8 | 2 |
| BigDoor2 | 1 |
| CEIL1_2 | 1 |
| CEIL1_3 | 1 |
| FLAT1_3 | 1 |
| SP_FACE1 | 1 |
| SW1PANEL | 1 |
| WOODMET3 | 1 |
| WOODMET4 | 1 |
