doom vanilla_or_boom 156 monsters 106 items 2 image(s)
AI Analysis
This WAD contains a single very large and detailed MAP01 designed for DOOM2. It features numerous secrets and switches, encouraging thorough exploration and 100% completion. The level is balanced for cooperative, deathmatch, and single-player modes, with a focus on a polished, ID-style experience. The theme is classic DOOM2 with no mention of exotic textures, emphasizing a cohesive and well-aligned design. The progression is likely linear with some cryptic areas, and resource balance is not explicitly stated but implied to be fair. The WAD is compatible with DOOM2 and was created using DEU editors, aiming for a near-official quality level.
Tags
doom2exploration_heavylarge_mapslinearmoderatesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sean Birkel |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 298 |
| Linedefs | 1520 |
| Sidedefs | 2097 |
| Vertices | 1412 |
| Sectors | 295 |
| Segs | 2293 |
| SSectors | 779 |
| Nodes | 778 |
| UV monsters | 155 |
| HMP monsters | 112 |
| HTR monsters | 88 |
| UV items | 103 |
| HMP items | 102 |
| HTR items | 101 |
| imp | 65 |
| zombieman | 35 |
| shotgun_guy | 33 |
| lost_soul | 12 |
| spectre | 6 |
| demon | 5 |
| health_bonus | 21 |
| medikit | 16 |
| shells | 14 |
| armor_bonus | 13 |
| rocket_box | 5 |
| soulsphere | 5 |
| ammo_clip | 4 |
| shotgun | 4 |
| stimpack | 4 |
| plasma_rifle | 3 |
| rocket_launcher | 3 |
| cell_pack | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| shell_box | 1 |
| SLADWALL | 357 |
| BROWN1 | 225 |
| STONE | 197 |
| STARTAN3 | 139 |
| BROWNGRN | 102 |
| FLOOR7_2 | 89 |
| FLOOR7_1 | 71 |
| FLAT14 | 69 |
| DOORSTOP | 58 |
| SUPPORT2 | 56 |
| FLAT20 | 54 |
| NUKE24 | 50 |
| LITE5 | 48 |
| FLOOR3_3 | 44 |
| STEP4 | 43 |
| TEKWALL1 | 43 |
| STONE2 | 33 |
| ASHWALL2 | 32 |
| F_SKY1 | 29 |
| NUKAGE3 | 27 |
| STONE3 | 26 |
| BROWN96 | 24 |
| DEM1_6 | 24 |
| GRAYTALL | 22 |
| REDWALL | 22 |
| BROWN144 | 21 |
| FLAT10 | 21 |
| LITE3 | 19 |
| DOORTRAK | 18 |
| GRAY4 | 18 |
| FLAT5_4 | 17 |
| BROWNHUG | 16 |
| DEM1_5 | 14 |
| STEP6 | 14 |
| CEIL3_5 | 13 |
| FLOOR5_4 | 13 |
| STARTAN2 | 13 |
| COMPBLUE | 12 |
| FLOOR4_8 | 12 |
| MIDGRATE | 12 |
| BIGDOOR1 | 11 |
| FLAT5_5 | 10 |
| STEPLAD1 | 9 |
| FLAT19 | 8 |
| SHAWN2 | 8 |
| FLOOR4_5 | 7 |
| FLOOR5_1 | 7 |
| CEIL3_3 | 6 |
| DOOR3 | 6 |
| FLAT5 | 6 |
| GRAY5 | 6 |
| SLADPOIS | 6 |
| DOOR1 | 5 |
| FLOOR4_6 | 5 |
| STEP1 | 5 |
| ASHWALL3 | 4 |
| BIGDOOR2 | 4 |
| BRNPOIS | 4 |
| DOORRED | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| FLOOR1_6 | 4 |
| FLOOR1_7 | 4 |
| FLOOR6_2 | 4 |
| GSTLION | 4 |
| GSTSATYR | 4 |
| LITEBLU4 | 4 |
| SW1COMM | 4 |
| COMPSTA1 | 3 |
| FLOOR4_1 | 3 |
| GRAY1 | 3 |
| TLITE6_5 | 3 |
| CEIL4_3 | 2 |
| COMPSTA2 | 2 |
| DOORBLU | 2 |
| FLOOR0_5 | 2 |
| FLOOR1_1 | 2 |
| FLOOR5_2 | 2 |
| FWATER3 | 2 |
| GATE2 | 2 |
| SHAWN1 | 2 |
| SW1BRNGN | 2 |
| SW1DIRT | 2 |
| SW2COMM | 2 |
| TLITE6_4 | 2 |
| BIGDOOR4 | 1 |
| CONS1_1 | 1 |
| CONS1_7 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT22 | 1 |
| GATE3 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| MARBLE3 | 1 |
| PLAT1 | 1 |
| STARG3 | 1 |
| STEP2 | 1 |
| STEP5 | 1 |
| SW1BRCOM | 1 |
| SW2GRAY | 1 |
| TLITE6_1 | 1 |
| TLITE6_6 | 1 |
