AI Analysis
This WAD contains a single, large and complex map that serves as a complete reimagining of Episode 1 Level 1. The level features a high monster count dominated by imps, demons, and shotgun guys, with moderate presence of cacodemons and lost souls, indicating a challenging but balanced combat experience. The environment uses a mix of techbase and industrial textures with some stone and marble elements, suggesting a gritty, urban-industrial theme. Resource distribution appears moderate, supporting sustained combat without extreme scarcity. The map design is linear with key hunts and door interactions, compatible with the original Doom engine format. No bosses or archviles are present, focusing on classic enemy encounters and exploration within a single expansive level.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 638 |
| Linedefs | 1378 |
| Sidedefs | 1988 |
| Vertices | 1276 |
| Sectors | 305 |
| Segs | 2178 |
| SSectors | 774 |
| Nodes | 773 |
| UV monsters | 212 |
| HMP monsters | 182 |
| HTR monsters | 81 |
| UV items | 205 |
| HMP items | 213 |
| HTR items | 226 |
| imp | 70 |
| shotgun_guy | 57 |
| demon | 39 |
| zombieman | 24 |
| lost_soul | 17 |
| cacodemon | 10 |
| spectre | 9 |
| baron | 2 |
| health_bonus | 51 |
| armor_bonus | 42 |
| stimpack | 29 |
| shells | 24 |
| ammo_clip | 23 |
| medikit | 17 |
| rocket | 10 |
| ammo_box | 7 |
| cell | 5 |
| shotgun | 4 |
| rocket_box | 3 |
| shell_box | 3 |
| cell_pack | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| FLOOR4_8 | 242 |
| CEIL3_5 | 171 |
| STARTAN3 | 131 |
| STEP4 | 102 |
| BROWN1 | 100 |
| METAL1 | 99 |
| COMPBLUE | 70 |
| MARBLE1 | 65 |
| GRAYBIG | 64 |
| SHAWN2 | 62 |
| GRAY1 | 57 |
| BROWN144 | 56 |
| DOORTRAK | 48 |
| FLAT19 | 32 |
| ROCKRED1 | 31 |
| SUPPORT2 | 31 |
| ICKWALL3 | 30 |
| STEP5 | 28 |
| STONE3 | 28 |
| BROWNPIP | 27 |
| STARTAN2 | 26 |
| SLADWALL | 25 |
| F_SKY1 | 22 |
| MARBLE2 | 20 |
| WOOD3 | 20 |
| METAL | 19 |
| PANRED | 18 |
| BROWN96 | 16 |
| ICKWALL1 | 16 |
| STEP6 | 16 |
| SPACEW3 | 14 |
| WOOD1 | 14 |
| COMP01 | 13 |
| FLAT20 | 13 |
| SILVER3 | 13 |
| CEIL3_4 | 12 |
| PIPE2 | 12 |
| SKINSYMB | 12 |
| STONE2 | 12 |
| FLAT5_4 | 11 |
| PIPE4 | 11 |
| STARGR1 | 11 |
| STEP2 | 11 |
| FLAT9 | 10 |
| NUKEDGE1 | 10 |
| SUPPORT3 | 10 |
| CEIL1_2 | 9 |
| FIREBLU1 | 9 |
| FLAT1_3 | 9 |
| CEIL3_6 | 8 |
| DEM1_5 | 8 |
| DOOR1 | 7 |
| ICKWALL5 | 7 |
| SKINMET2 | 7 |
| CEMENT1 | 6 |
| EXITDOOR | 6 |
| SLOPPY1 | 6 |
| CEIL5_2 | 5 |
| COMPSPAN | 5 |
| FIREMAG1 | 5 |
| NUKAGE1 | 5 |
| NUKE24 | 5 |
| BIGDOOR1 | 4 |
| BIGDOOR2 | 4 |
| BIGDOOR7 | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| FLOOR1_6 | 4 |
| FLOOR6_2 | 4 |
| FLOOR7_1 | 4 |
| STONE | 4 |
| TEKWALL1 | 4 |
| WOOD4 | 4 |
| WOODGARG | 4 |
| LITE3 | 3 |
| SKINMET1 | 3 |
| STEP1 | 3 |
| TLITE6_5 | 3 |
| BIGDOOR6 | 2 |
| BLOOD1 | 2 |
| DOORBLU | 2 |
| FLAT1_2 | 2 |
| FLAT22 | 2 |
| FLAT5_2 | 2 |
| GATE3 | 2 |
| GSTONE1 | 2 |
| ICKWALL4 | 2 |
| PLAT1 | 2 |
| SW1BLUE | 2 |
| BROWNHUG | 1 |
| COMPSTA1 | 1 |
| COMPSTA2 | 1 |
| COMPTALL | 1 |
| CONS1_1 | 1 |
| FIREWALA | 1 |
| FLAT1_1 | 1 |
| FLAT14 | 1 |
| FLOOR5_3 | 1 |
| FLOOR7_2 | 1 |
| FWATER1 | 1 |
| GATE1 | 1 |
| GATE4 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| MARBFACE | 1 |
| MIDGRATE | 1 |
| NUKAGE3 | 1 |
| SKINCUT | 1 |
| SLADPOIS | 1 |
| SW1CMT | 1 |
| SW1COMP | 1 |
| SW1GRAY | 1 |
| SW1METAL | 1 |
| SW1WOOD | 1 |
| TLITE6_6 | 1 |
