doom vanilla_or_boom 209 monsters 68 items 2 image(s)
AI Analysis
Temple of Lust is a single-map WAD designed for Boom-compatible Doom II engines, featuring one large, complex level (MAP21) with extensive geometry and a high number of monsters (488 things). The map uses a mix of textures including techbase and gothic elements, with marble, metal, and rock textures prevalent, suggesting a hybrid theme. Difficulty is moderate to hard, with a balanced resource distribution and no extreme ammo scarcity noted. The layout is intricate and likely nonlinear, emphasizing exploration and key usage without jump mechanics. The WAD includes new textures and music from Heretic, enhancing atmosphere while maintaining Boom-era compatibility.
Tags
ammo_plentifulboom_compatibleexploration_heavygothiclinearmedium_mapsmixed_thememoderatetechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Use3d |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 488 |
| Linedefs | 2633 |
| Sidedefs | 4333 |
| Vertices | 3140 |
| Sectors | 283 |
| Segs | 5244 |
| SSectors | 2048 |
| Nodes | 2047 |
| UV monsters | 182 |
| HMP monsters | 184 |
| HTR monsters | 177 |
| UV items | 68 |
| HMP items | 65 |
| HTR items | 65 |
| imp | 112 |
| shotgun_guy | 26 |
| demon | 23 |
| revenant | 12 |
| hell_knight | 10 |
| zombieman | 8 |
| lost_soul | 7 |
| baron | 5 |
| mancubus | 4 |
| archvile | 1 |
| pain_elemental | 1 |
| health_bonus | 19 |
| armor_bonus | 17 |
| shell_box | 9 |
| medikit | 8 |
| rocket_box | 5 |
| shells | 4 |
| backpack | 1 |
| berserk | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BRICK10 | 283 |
| METAL | 248 |
| USSTEP | 226 |
| SP_HOT1 | 218 |
| ZIMMER7 | 184 |
| SUPPORT3 | 183 |
| ZIMMER8 | 146 |
| GSTONE1 | 140 |
| ZIMMER5 | 130 |
| WOODMET1 | 102 |
| SLIME13 | 94 |
| ASHWALL3 | 85 |
| RROCK20 | 85 |
| BRONZE1 | 72 |
| USGRAT2 | 72 |
| BROWNHUG | 66 |
| FLAT5_3 | 55 |
| PANBORD1 | 54 |
| F_SKY1 | 52 |
| USZBLO | 50 |
| SP_ROCK1 | 48 |
| MARBLE2 | 46 |
| PANBOOK | 44 |
| FLOOR7_2 | 41 |
| RROCK03 | 39 |
| MARBLE3 | 33 |
| RROCK16 | 33 |
| ZIMMER1 | 33 |
| GSTVINE2 | 26 |
| REDWALL | 26 |
| RROCK04 | 26 |
| ZIMMER2 | 26 |
| MFLR8_3 | 21 |
| DEM1_6 | 19 |
| WOOD5 | 19 |
| MARBLE1 | 18 |
| PANCASE1 | 18 |
| BLOOD1 | 17 |
| PANCASE2 | 17 |
| FLOOR1_6 | 16 |
| MARBFAC4 | 16 |
| MFLR8_2 | 16 |
| RROCK10 | 15 |
| USGRAT1 | 15 |
| USGARG | 12 |
| WOODMET2 | 11 |
| USHEDR1 | 10 |
| GSTLION | 9 |
| SFLR6_4 | 9 |
| GSTSATYR | 8 |
| MIDGRATE | 8 |
| USPANBL | 8 |
| USRUNE | 8 |
| FLAT20 | 6 |
| USBEYDR | 6 |
| USPANRE | 6 |
| CEIL5_1 | 5 |
| RROCK01 | 5 |
| WOODMET4 | 5 |
| EXITSIGN | 4 |
| MARBGRAY | 4 |
| SLIME09 | 4 |
| SW1MARB | 4 |
| USHEDR2 | 4 |
| USPANYE | 4 |
| WOOD1 | 4 |
| DOORYEL2 | 3 |
| MARBFACE | 3 |
| SW2SATYR | 3 |
| USROCK | 3 |
| CEIL3_2 | 2 |
| FLAT14 | 2 |
| GSTGARG | 2 |
| PANBLACK | 2 |
| PANEL5 | 2 |
| SLOPPY1 | 2 |
| SW1GARG | 2 |
| SW1PANEL | 2 |
| SW2LION | 2 |
| WOODGARG | 2 |
| CEIL1_2 | 1 |
| DOORBLU2 | 1 |
| DOORRED2 | 1 |
| FLAT5_4 | 1 |
| GATE4 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| RROCK09 | 1 |
| SLOPPY2 | 1 |
