AI Analysis
ShadowRealm is a single-map PWAD designed exclusively for Doom Legacy engine and Doom 2 IWAD. The map is a large, detailed deathmatch arena with 160 monsters and extensive linedefs and sectors, emphasizing a hell-themed environment with heavy use of lava and red wall textures. Combat focuses on multiplayer deathmatch for 2-8 players, featuring moderate to challenging difficulty with a variety of monsters and no single-player or cooperative support. The level uses mostly linear navigation within a contained arena, with plentiful resources balanced for multiplayer combat. The map includes custom sounds, music, and graphics, and is not compatible with vanilla Doom or Boom without Legacy. The design is arena-style rather than exploration-heavy or key-hunt based.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Michael T. Cole(ShadowRunner) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 160 |
| Linedefs | 1938 |
| Sidedefs | 3083 |
| Vertices | 1747 |
| Sectors | 424 |
| Segs | 3301 |
| SSectors | 868 |
| Nodes | 867 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 84 |
| HMP items | 84 |
| HTR items | 84 |
| armor_bonus | 20 |
| health_bonus | 15 |
| rocket | 10 |
| shells | 9 |
| stimpack | 9 |
| cell_pack | 4 |
| invisibility | 3 |
| super_shotgun | 3 |
| berserk | 2 |
| rocket_launcher | 2 |
| ammo_clip | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| medikit | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| WOOD12 | 300 |
| REDWALL | 254 |
| METAL | 229 |
| MED93 | 217 |
| CEIL5_1 | 153 |
| FIRELAVA | 153 |
| FLOOR6_1 | 149 |
| ROCKRED1 | 111 |
| ASHWALL2 | 104 |
| BROWN96 | 80 |
| FLAT5_3 | 76 |
| Q3STONE1 | 67 |
| BFALL1 | 62 |
| BLOOD1 | 62 |
| CEIL5_2 | 60 |
| FLAT5_4 | 57 |
| FLAT19 | 53 |
| RROCK01 | 48 |
| SLIME14 | 38 |
| LAVA1 | 30 |
| SHAWN2 | 26 |
| REDWALL2 | 24 |
| CRACKLE2 | 23 |
| BLUWALL2 | 20 |
| FLOOR6_2 | 19 |
| RROCK13 | 18 |
| SK_LEFT | 16 |
| FLAT14 | 15 |
| FLAT5_2 | 15 |
| DOORTRAK | 14 |
| Floor6_1 | 14 |
| FLOOR1_6 | 11 |
| MED95 | 9 |
| GRAYBIG | 8 |
| MIDGRATE | 8 |
| GATE3 | 7 |
| SP_HOT1 | 7 |
| Flat19 | 6 |
| FLOOR7_1 | 6 |
| MED96 | 6 |
| MED97 | 6 |
| MIDBRN1 | 6 |
| SW2GARG | 5 |
| BLUWALL | 4 |
| COMPSPAN | 4 |
| EXITSIGN | 4 |
| N_MTDR01 | 4 |
| SW2LION | 4 |
| TORCHWAL | 4 |
| MED22 | 3 |
| MED36 | 3 |
| MED41 | 3 |
| BIGDOOR6 | 2 |
| CEIL1_2 | 2 |
| EXITDOOR | 2 |
| FIRELAV3 | 2 |
| FLAT1 | 2 |
| Flat5_3 | 2 |
| GATE4 | 2 |
| LITE3 | 2 |
| MED05 | 2 |
| MED10 | 2 |
| MED17 | 2 |
| MED26 | 2 |
| MED40 | 2 |
| MED70 | 2 |
| Q3METAL1 | 2 |
| QUAKE39 | 2 |
| SKINSCAB | 2 |
| SLIME16 | 2 |
| SUPPORT3 | 2 |
| WINDOW2 | 2 |
| BROWNHUG | 1 |
| Floor1_6 | 1 |
| QUAKE41 | 1 |
| QUAKE42 | 1 |
| ROCK1 | 1 |
| ROCK2 | 1 |
| SW1SATYR | 1 |
| SW2SATYR | 1 |
