doom vanilla_or_boom 0 monsters 17 items 2 image(s)
AI Analysis
GEORGIA.WAD is a single-map Deathmatch-focused WAD designed for Doom II. It features one large map with spacious rooms and some outdoor areas, emphasizing multiplayer combat rather than single-player encounters. The map contains no monsters, focusing instead on weapon pickups including chaingun, plasma rifle, rocket launcher, shotgun, and super shotgun, with moderate ammo and armor availability. The environment uses a mix of techbase and natural textures such as metal, marble, grass, and stone, creating a varied but straightforward setting. The layout is linear without keys or teleportation, suitable for vanilla Doom II compatibility and intended for fun multiplayer sessions rather than challenging single-player gameplay.
Tags
ammo_plentifuldeathmatcheasylinearmultiplayeroutdoorsingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | James O'Vary |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 66 |
| Linedefs | 199 |
| Sidedefs | 273 |
| Vertices | 187 |
| Sectors | 31 |
| Segs | 295 |
| SSectors | 124 |
| Nodes | 123 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 17 |
| HMP items | 17 |
| HTR items | 17 |
No per-type monster breakdown available.
| backpack | 7 |
| chaingun | 2 |
| shotgun | 2 |
| ammo_box | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| super_shotgun | 1 |
| MARBGRAY | 78 |
| GSTVINE2 | 45 |
| METAL | 40 |
| GSTONE1 | 36 |
| DEM1_5 | 28 |
| ASHWALL6 | 14 |
| F_SKY1 | 14 |
| RROCK03 | 11 |
| STEP3 | 8 |
| BIGDOOR7 | 4 |
| DOORTRAK | 4 |
| SLIME15 | 4 |
| GRASS2 | 3 |
| FLOOR7_2 | 2 |
