doom vanilla_or_boom 86 monsters 246 items 2 image(s)
AI Analysis
MAP30 is a large, intricate techbase-themed level featuring robust architecture with extensive use of metal and brick textures. The combat is dense and challenging, with 456 monsters demanding tactical play, likely including hitscanners and mid- to high-tier enemies. The layout is mostly linear but with significant complexity, suitable for experienced players looking for a rigorous fight and exploration.
Tags
boom_compatiblehardlarge_scalelineartechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 456 |
| Linedefs | 3655 |
| Sidedefs | 6048 |
| Vertices | 3894 |
| Sectors | 405 |
| Segs | 6656 |
| SSectors | 2483 |
| Nodes | 2482 |
| UV monsters | 72 |
| HMP monsters | 67 |
| HTR monsters | 61 |
| UV items | 224 |
| HMP items | 245 |
| HTR items | 245 |
| imp | 20 |
| demon | 18 |
| cacodemon | 9 |
| pain_elemental | 5 |
| archvile | 4 |
| baron | 4 |
| hell_knight | 4 |
| revenant | 4 |
| arachnotron | 3 |
| chaingun_guy | 3 |
| mancubus | 3 |
| shotgun_guy | 3 |
| cyberdemon | 2 |
| lost_soul | 2 |
| spectre | 1 |
| spider_mastermind | 1 |
| rocket_box | 71 |
| ammo_box | 18 |
| medikit | 18 |
| shell_box | 16 |
| cell_pack | 15 |
| health_bonus | 14 |
| shells | 10 |
| radiation_suit | 8 |
| stimpack | 8 |
| cell | 7 |
| shotgun | 7 |
| megasphere | 6 |
| chaingun | 5 |
| plasma_rifle | 5 |
| super_shotgun | 5 |
| berserk | 4 |
| chainsaw | 4 |
| invulnerability | 4 |
| rocket_launcher | 4 |
| ammo_clip | 3 |
| bfg9000 | 3 |
| backpack | 2 |
| blue_armor | 2 |
| rocket | 2 |
| soulsphere | 2 |
| computer_area_map | 1 |
| green_armor | 1 |
| invisibility | 1 |
| ROCKRED1 | 1857 |
| SKSNAKE2 | 649 |
| SP_HOT1 | 387 |
| FLOOR6_1 | 227 |
| MARBLE1 | 225 |
| FLOOR7_2 | 196 |
| BFALL1 | 119 |
| AASHITTY | 111 |
| METAL | 110 |
| SFLR6_4 | 91 |
| WOOD1 | 89 |
| MIDGRATE | 82 |
| BRICK7 | 80 |
| BLOOD1 | 72 |
| GSTONE1 | 67 |
| MARBLE3 | 55 |
| STARG1 | 52 |
| SP_FACE1 | 33 |
| CRACKLE4 | 32 |
| DOORTRAK | 32 |
| GRAY4 | 24 |
| FLAT5_1 | 22 |
| METAL2 | 20 |
| FLAT18 | 19 |
| FLOOR4_8 | 19 |
| FLAT5_2 | 18 |
| MARBLE2 | 18 |
| PLAT1 | 14 |
| GRNROCK | 13 |
| BIGDOOR7 | 12 |
| GATE4 | 12 |
| SKIN2 | 12 |
| SUPPORT2 | 12 |
| DBRAIN1 | 11 |
| BIGBRIK2 | 10 |
| GRAY1 | 10 |
| REDWALL | 10 |
| BROWNGRN | 8 |
| COMPTALL | 8 |
| DEM1_6 | 8 |
| GATE2 | 8 |
| STARTAN3 | 8 |
| CEIL5_2 | 7 |
| BIGDOOR4 | 6 |
| BIGDOOR5 | 6 |
| DEM1_5 | 6 |
| FLAT17 | 6 |
| FLAT20 | 6 |
| FLOOR5_1 | 6 |
| FLOOR7_1 | 6 |
| LAVA1 | 6 |
| ROCK2 | 6 |
| FLAT5_3 | 5 |
| FLOOR5_4 | 5 |
| RROCK04 | 5 |
| RROCK17 | 5 |
| SW1SKIN | 5 |
| BIGBRIK1 | 4 |
| BIGDOOR2 | 4 |
| BRICK6 | 4 |
| COMPWERD | 4 |
| DOOR3 | 4 |
| FLOOR0_3 | 4 |
| FLOOR5_2 | 4 |
| GATE3 | 4 |
| RROCK03 | 4 |
| SLIME13 | 4 |
| FLAT5_6 | 3 |
| GATE1 | 3 |
| MARBFAC3 | 3 |
| SHAWN2 | 3 |
| ZZZFACE3 | 3 |
| BRICK3 | 2 |
| BRICK8 | 2 |
| BRICK9 | 2 |
| CEIL1_2 | 2 |
| CRATOP2 | 2 |
| DOOR1 | 2 |
| DOORBLU2 | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| F_SKY1 | 2 |
| FIREMAG1 | 2 |
| METAL1 | 2 |
| RROCK14 | 2 |
| SKSNAKE1 | 2 |
| STARG3 | 2 |
| STEP1 | 2 |
| STEP2 | 2 |
| SW1COMP | 2 |
| TLITE6_1 | 2 |
| ASHWALL2 | 1 |
| CEIL1_1 | 1 |
| FLAT19 | 1 |
| ROCK1 | 1 |
| SKINFACE | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| SW1EXIT | 1 |
| SW1HOT | 1 |
| SW1MARB | 1 |
| SW2EXIT | 1 |
| ZZZFACE1 | 1 |
| ZZZFACE2 | 1 |
| ZZZFACE4 | 1 |
| ZZZFACE5 | 1 |
| ZZZFACE6 | 1 |
| ZZZFACE7 | 1 |
| ZZZFACE8 | 1 |
| ZZZFACE9 | 1 |
