doom vanilla_or_boom 144 monsters 230 items 2 image(s)
AI Analysis
This large-scale map features a rugged and rocky environment with heavy use of stone and metal textures. Combat is monster-heavy with swarms of demons, including high-tier enemies like archviles and a cyberdemon, balanced by plentiful ammo and health pickups. Progression involves collecting multiple colored keys and teleport use, creating a nonlinear but guided navigation experience suitable for moderate skill players.
Tags
boom_compatibledemon_swarmskey_huntlarge_scalemoderateteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 452 |
| Linedefs | 1268 |
| Sidedefs | 1943 |
| Vertices | 1447 |
| Sectors | 151 |
| Segs | 2269 |
| SSectors | 857 |
| Nodes | 856 |
| UV monsters | 143 |
| HMP monsters | 94 |
| HTR monsters | 59 |
| UV items | 151 |
| HMP items | 176 |
| HTR items | 177 |
| imp | 38 |
| cacodemon | 36 |
| demon | 28 |
| chaingun_guy | 20 |
| arachnotron | 6 |
| spectre | 5 |
| pain_elemental | 4 |
| baron | 3 |
| archvile | 2 |
| cyberdemon | 1 |
| hell_knight | 1 |
| stimpack | 43 |
| medikit | 42 |
| armor_bonus | 27 |
| health_bonus | 24 |
| cell | 12 |
| shells | 11 |
| ammo_clip | 10 |
| rocket | 8 |
| rocket_box | 7 |
| green_armor | 6 |
| shell_box | 5 |
| ammo_box | 4 |
| chaingun | 4 |
| invisibility | 4 |
| soulsphere | 4 |
| berserk | 2 |
| blue_armor | 2 |
| cell_pack | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| shotgun | 1 |
| METAL | 390 |
| SP_ROCK1 | 313 |
| MARBLE1 | 115 |
| RROCK20 | 81 |
| F_SKY1 | 58 |
| WOOD1 | 58 |
| DBRAIN1 | 57 |
| GSTONE1 | 52 |
| STONE6 | 46 |
| ROCKRED1 | 43 |
| RROCK04 | 40 |
| FLAT5_5 | 39 |
| WOODMET4 | 32 |
| BFALL2 | 21 |
| STONE4 | 20 |
| LAVA4 | 15 |
| MARBLE2 | 15 |
| RROCK11 | 11 |
| DOORTRAK | 10 |
| GSTONE2 | 10 |
| BLOOD3 | 9 |
| WOODMET3 | 9 |
| WOODGARG | 8 |
| WOODMET2 | 8 |
| CEIL5_1 | 6 |
| MFLR8_3 | 6 |
| GATE3 | 5 |
| RROCK01 | 5 |
| SW1GARG | 5 |
| BIGDOOR7 | 4 |
| DOORRED2 | 4 |
| EXITSIGN | 4 |
| FIRELAVA | 4 |
| GATE4 | 4 |
| GSTFONT2 | 4 |
| GSTLION | 4 |
| REDWALL | 4 |
| RROCK05 | 4 |
| SW1GSTON | 4 |
| WOOD6 | 4 |
| GATE1 | 3 |
| GATE2 | 3 |
| MFLR8_2 | 3 |
| BFALL1 | 2 |
| DOORBLU2 | 2 |
| DOORYEL2 | 2 |
| FLAT5_4 | 2 |
| FLOOR6_1 | 2 |
| MARBFACE | 2 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| FLAT5_1 | 1 |
| FLOOR1_6 | 1 |
| SW1LION | 1 |
| SW1WDMET | 1 |
