doom vanilla_or_boom 63 monsters 42 items 2 image(s)

AI Analysis

Set in a detailed industrial environment with diverse metallic and tech textures, the map features moderately dense combat with a mix of melee and projectile demons including revenants, barons, and hell knights. Ammunition is relatively generous, especially rockets, supporting sustained fights. The layout suggests a mostly linear progression through numerous sectors, balancing action without overwhelming difficulty for typical UV players.

Tags
boom_compatibledemon_swarmsindustriallinearmedium_lengthmoderate

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysred
Secret Exitno
Things153
Linedefs1322
Sidedefs1812
Vertices1261
Sectors166
Segs1948
SSectors667
Nodes666
UV monsters62
HMP monsters35
HTR monsters22
UV items35
HMP items20
HTR items23
imp16
demon14
spectre7
revenant6
cacodemon5
chaingun_guy5
hell_knight5
shotgun_guy3
baron1
zombieman1
rocket14
medikit7
shells7
shell_box5
rocket_box3
backpack1
berserk1
green_armor1
rocket_launcher1
soulsphere1
super_shotgun1
BROWNHUG339
BRONZE1323
TEKGREN2147
GRAY1133
CEIL5_1117
SLIME14116
METAL2107
SUPPORT368
SUPPORT263
STEP455
NUKEDGE149
SHAWN236
STEP136
FLOOR7_135
NUKAGE129
METAL24
F_SKY122
GRAY421
STEP520
SKSNAKE219
SKIN217
BROWNGRN16
SKSPINE216
SLADWALL16
STARG114
ICKWALL313
SPCDOOR313
DOORSTOP12
ZIMMER512
DBRAIN111
GRAY510
SFLR6_410
TEKWALL410
STARGR19
CRATELIT8
DOORTRAK8
LITE38
CEMENT66
METAL66
BROWN1445
COMPBLUE5
TEKGREN15
AASHITTY4
CEMENT44
CRATE14
CRATE24
CRATE34
SPACEW44
TEKWALL64
BIGBRIK33
BIGDOOR33
SKSNAKE13
SP_DUDE83
DOORRED2
FLAT232
METAL42
MIDBARS12
STARG32
TEKGREN42
BIGDOOR21
GATE31
GRAYPOIS1
METAL31
NUKEPOIS1
SP_DUDE71
SW1CMT1
SW1SKIN1
SW1STON21
SW2SKIN1