doom vanilla_or_boom 119 monsters 147 items 2 image(s)

AI Analysis

Set in a large and detailed techbase environment with extensive industrial textures and moderate sector count, this map features mostly linear progression through complex interiors. Combat leans heavily on hitscanners with a sizable number of imps and projectile enemies, providing steady pressure without overwhelming difficulty. Resources including a variety of ammo types and armor are balanced for a moderate challenge on UV difficulty.

Tags
boom_compatiblehitscanner_heavylinearmedium_lengthmoderatetechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things379
Linedefs1405
Sidedefs2064
Vertices1448
Sectors225
Segs2316
SSectors840
Nodes839
UV monsters119
HMP monsters77
HTR monsters51
UV items137
HMP items143
HTR items141
imp50
zombieman23
demon17
shotgun_guy16
spectre11
baron2
stimpack21
medikit18
ammo_clip15
cell15
shells13
ammo_box12
shell_box9
radiation_suit8
chaingun4
rocket4
rocket_box4
blue_armor3
green_armor3
rocket_launcher3
backpack2
plasma_rifle2
shotgun2
soulsphere2
super_shotgun2
bfg90001
chainsaw1
computer_area_map1
invisibility1
light_amp_goggles1
BROWN144201
TANROCK5192
STARTAN3142
ROCK5126
NUKEDGE1125
CEIL5_2114
SHAWN2111
NUKAGE370
SUPPORT347
GRAY145
FLOOR5_141
BFALL240
CEIL3_538
FLOOR4_838
METAL138
F_SKY132
SFALL128
BROWNHUG27
REDWALL22
COMPWERD20
DOORTRAK20
FLAT2319
NUKE2419
DOORBLU18
DOORSTOP16
DOORYEL16
RROCK0915
STEP114
FLAT1912
METAL12
MFLR8_212
FLAT2011
FLAT110
LITE510
MIDBARS310
SFALL29
TEKGREN29
LITE38
SLIME028
CEIL5_17
GRASS17
LAVA46
TEKWALL46
DOORRED4
MIDBARS14
MODWALL34
SPCDOOR14
COMPTALL3
EXITDOOR3
GATE33
STARGR13
SW1EXIT3
BIGDOOR22
BIGDOOR32
COMPSTA12
SPCDOOR22
SW1COMP2
TEKGREN12
BLOOD11
COMPBLUE1
COMPSTA21
CONS1_11
CRATOP11
GATE41
SLIME011
SLIME031
SW1GARG1
SW1STRTN1
TEKWALL61
TLITE6_41