AI Analysis
This WAD contains a single large, complex map designed for Doom 2, featuring diverse thematic areas including ruins, catacombs, red-lit underground zones, temples, tech bases, courtyards, and sewers. The gameplay is challenging with a progression from easier to harder sections marked by distinct color and lighting changes. The map is dark and atmospheric, emphasizing exploration and combat in varied environments. Resource balance and monster encounters are tuned for a prolonged playtime exceeding one hour, with a focus on traditional Doom 2 mechanics and no ZDoom-specific features, though ZDoom is recommended for stable saving. The layout is mostly linear with thematic transitions and key areas connected through corridors and teleportation.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Ismaele (Alberto Sposito) |
| Teleports | yes |
| Keys | blue, red, yellow_skull |
| Secret Exit | no |
| Things | 1591 |
| Linedefs | 8797 |
| Sidedefs | 12805 |
| Vertices | 8243 |
| Sectors | 1565 |
| Segs | 13585 |
| SSectors | 6019 |
| Nodes | 6018 |
| UV monsters | 614 |
| HMP monsters | 580 |
| HTR monsters | 521 |
| UV items | 564 |
| HMP items | 556 |
| HTR items | 553 |
| imp | 126 |
| shotgun_guy | 117 |
| zombieman | 95 |
| chaingun_guy | 79 |
| spectre | 59 |
| demon | 52 |
| cacodemon | 31 |
| lost_soul | 18 |
| mancubus | 9 |
| revenant | 9 |
| archvile | 4 |
| cyberdemon | 4 |
| hell_knight | 4 |
| pain_elemental | 3 |
| baron | 2 |
| spider_mastermind | 2 |
| arachnotron | 1 |
| shells | 110 |
| armor_bonus | 102 |
| ammo_clip | 69 |
| health_bonus | 63 |
| rocket | 48 |
| stimpack | 38 |
| cell | 30 |
| medikit | 20 |
| ammo_box | 19 |
| rocket_box | 15 |
| shell_box | 8 |
| backpack | 7 |
| cell_pack | 6 |
| plasma_rifle | 5 |
| radiation_suit | 4 |
| shotgun | 4 |
| bfg9000 | 3 |
| chaingun | 3 |
| rocket_launcher | 3 |
| soulsphere | 3 |
| green_armor | 2 |
| super_shotgun | 2 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| GSTONE1 | 2982 |
| SHAWN2 | 900 |
| FLOOR7_2 | 759 |
| COMPSPAN | 689 |
| DEM1_5 | 659 |
| WOODVERT | 507 |
| FLAT23 | 474 |
| DOORTRAK | 376 |
| MARBLE1 | 372 |
| FLAT3 | 352 |
| SP_HOT1 | 217 |
| BRICK10 | 189 |
| SILVER1 | 185 |
| DOORSTOP | 178 |
| BIGDOOR5 | 147 |
| FLAT5_5 | 124 |
| FLAT5_2 | 123 |
| GSTONE2 | 103 |
| MARBGRAY | 98 |
| LITE5 | 95 |
| CRATINY | 88 |
| METAL | 83 |
| SLIME01 | 81 |
| BIGDOOR2 | 79 |
| COMPBLUE | 77 |
| SILVER2 | 73 |
| CEIL5_1 | 71 |
| FLAT20 | 68 |
| F_SKY1 | 67 |
| REDWALL | 67 |
| COMPTALL | 64 |
| CRATELIT | 64 |
| FLOOR1_6 | 62 |
| LITE3 | 61 |
| BIGDOOR6 | 56 |
| BIGDOOR7 | 54 |
| PANCASE2 | 54 |
| FLAT5_3 | 53 |
| MARBLOD1 | 46 |
| STEP3 | 46 |
| GSTVINE2 | 44 |
| CRATOP1 | 41 |
| GSTLION | 36 |
| GSTVINE1 | 36 |
| PANBOOK | 35 |
| LITEBLU4 | 31 |
| COMPSTA2 | 29 |
| COMPWERD | 29 |
| GSTGARG | 29 |
| COMPSTA1 | 28 |
| SPCDOOR3 | 28 |
| TLITE6_1 | 28 |
| BLOOD1 | 27 |
| GSTSATYR | 27 |
| CRATE1 | 26 |
| LITEBLU1 | 22 |
| DEM1_6 | 21 |
| CRATE2 | 18 |
| MIDBARS1 | 18 |
| FLAT1 | 17 |
| SW1COMP | 17 |
| GSTFONT3 | 16 |
| MIDBARS3 | 16 |
| SUPPORT3 | 14 |
| GRAYBIG | 13 |
| SUPPORT2 | 13 |
| GSTFONT1 | 12 |
| SW1COMM | 11 |
| BFALL1 | 10 |
| DOORBLU | 10 |
| PANBORD1 | 10 |
| SILVER3 | 10 |
| SP_DUDE1 | 10 |
| FLAT22 | 9 |
| MARBFAC4 | 9 |
| SW1GSTON | 9 |
| TLITE6_5 | 9 |
| CRATE3 | 8 |
| CRATWIDE | 8 |
| DOORRED | 8 |
| PANBORD2 | 8 |
| PANCASE1 | 8 |
| SHAWN3 | 8 |
| STEP4 | 8 |
| SP_DUDE2 | 7 |
| SP_DUDE4 | 7 |
| CEIL1_3 | 6 |
| CONS1_5 | 6 |
| CRATOP2 | 6 |
| DOORYEL2 | 6 |
| GRAY2 | 6 |
| GSTFONT2 | 6 |
| LAVA1 | 6 |
| SPACEW3 | 6 |
| CEIL1_2 | 5 |
| CEIL4_2 | 5 |
| MARBFAC2 | 5 |
| MARBFAC3 | 5 |
| MARBFACE | 5 |
| SP_DUDE5 | 5 |
| BSTONE1 | 4 |
| CONS1_1 | 4 |
| DOOR3 | 4 |
| PANEL5 | 4 |
| ROCK3 | 4 |
| SFALL1 | 4 |
| SFALL2 | 4 |
| SFALL3 | 4 |
| SW1BLUE | 4 |
| SW1LION | 4 |
| WOOD5 | 4 |
| BLOOD2 | 3 |
| CEIL4_1 | 3 |
| CEIL4_3 | 3 |
| NUKAGE2 | 3 |
| SW1GARG | 3 |
| SW1SATYR | 3 |
| SW1SKIN | 3 |
| BFALL2 | 2 |
| BLOOD3 | 2 |
| BRNSMAL1 | 2 |
| BRNSMAL2 | 2 |
| CONS1_7 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| FWATER1 | 2 |
| GATE2 | 2 |
| GATE4 | 2 |
| GRASS2 | 2 |
| MARBLE3 | 2 |
| PANBLACK | 2 |
| RROCK20 | 2 |
| SLIME02 | 2 |
| SLIME13 | 2 |
| STEP1 | 2 |
| SW1CMT | 2 |
| SW1HOT | 2 |
| SW2GSTON | 2 |
| TEKWALL1 | 2 |
| TEKWALL4 | 2 |
| FLAT17 | 1 |
| FLAT19 | 1 |
| FLAT2 | 1 |
| NUKAGE1 | 1 |
| RROCK11 | 1 |
| RROCK13 | 1 |
| SP_FACE1 | 1 |
| STEP2 | 1 |
| SW1BRNGN | 1 |
| SW1EXIT | 1 |
| SW1PANEL | 1 |
| SW2COMM | 1 |
| SW2COMP | 1 |
| SW2HOT | 1 |
| SW2SATYR | 1 |
